v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Fire man"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (moved Talk:Fire man to [[Talk:40d:Fire man]]: 40d namespace migration)

Revision as of 01:53, 8 March 2010

drowning?

They have the tag [nobreathe]. Do they actually drown? The alternate method of fighting them with drowning rooms doesn't seem like it would work. Do stone fall traps work? I've captured one so I guess I can experiment. I just thought my experiments might go quicker if someone already knew. So far the fire man is doing just fine being underwater. It's fellow cellmates (goblins) all drown (and were beaten badly by the fire man as they drown) & the water level in there is 7/7. AmisiBastet 21:12, 28 September 2008 (EDT)

The tag [NOBREATHE] means that the creature does not need to breathe - all lava-swimming entities need this to be able to traverse the entire tube. Otherwise they'd drown. So they won't drown. Also, there is no strangling a creature with [NOBREATHE], nor can you make it winded by puncturing its lungs. --GreyMaria 21:59, 28 September 2008 (EDT)
Thanks! Oh! And the stone-fall trap killed the fire man. --AmisiBastet 23:02, 28 September 2008 (EDT)

protecting workshops

I am a little confused about the fourth step in stopping fire men from attacking smelters. Could someone put up a diagram of how the walls should "box in the lava squares?"--Zipdog 23:25, 15 April 2009 (UTC)

Yeah, I was hoping for a diagram as well when I came to this page. I think it means though to put walls on the side of the channel going up to where the steel bars are and just preventing the fire men from escaping the boxed in area. However, I still can't see how this helps eliminate fire men and beyond that, all of these suggestions for protecting against them seem to result in not being able to use the magma for working.Shardok 18:05, 3 August 2009 (UTC)
Poorly written, fixed (I hope). Shard' has it right. What the OP was saying was to use walls to keep the mm's from escaping the channel before the bars/fortifications. But that whole description made several narrow assumptions - I believe it now is both clearer and more widely applicable. --Albedo 19:43, 3 August 2009 (UTC)

Insta-death?

I stationed my wrestlers somewhere past where a fire man was, and it seemed like they were just walking to there station but the fire man threw a fireball at one and that was it. After a couple seconds i was really confused so i looked at all the units on the map and it said the fire man was deceased, when i zoomed in on him i only saw his lower body. I still can't find his upper body. Did he explode himself with the fireball or something?

Check the kills listing of your wrestlers, possibly? You could have missed something. 22:25, 21 February 2010 (UTC) 69.108.69.78

Fire Men and Ocean Waves

It looks a bit strange, but fire men can walk in ocean waves and even get Water Coverings over their body parts. (Temperature is turned on in init file). --Denspb 18:13, 5 October 2009 (UTC)