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Editing 40d Talk:Fish
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:From my experience, it doesn't. I dug a wide canal attached to my cave river, and I see cave fish swimming in it, but my dwarves report that there are no fish to catch in it when I designate it as a fishing zone. I can only zone the original river tiles when I want them to actually catch something.--[[User:Maximus|Maximus]] 23:07, 9 November 2008 (EST) | :From my experience, it doesn't. I dug a wide canal attached to my cave river, and I see cave fish swimming in it, but my dwarves report that there are no fish to catch in it when I designate it as a fishing zone. I can only zone the original river tiles when I want them to actually catch something.--[[User:Maximus|Maximus]] 23:07, 9 November 2008 (EST) | ||
− | :: I built a moat in my last game that connected two pools and a brook together which were conveniently located around my entrance. The 1-tile-wide channel was | + | :: I built a moat in my last game that connected two pools and a brook together which were conveniently located around my entrance. The 1-tile-wide channel was often fished from successfully at a point roughly midway between one of the pools and the brook. It seems to me that this question might be paired with another one for potential insight: Pools refill when it rains. Single tile channels do not. Can you channel out a dwarf-made space that will refill when it rains? I suspect the answers are linked. |
:: @Wizjany: are you saying that the zone listed the zone as dark grey and no longer usable as a fishing zone? If so, weird. --[[User:RomeoFalling|RomeoFalling]] 23:17, 9 November 2008 (EST) | :: @Wizjany: are you saying that the zone listed the zone as dark grey and no longer usable as a fishing zone? If so, weird. --[[User:RomeoFalling|RomeoFalling]] 23:17, 9 November 2008 (EST) | ||