v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Fortification
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 44: | Line 44: | ||
Seems like you could set up two or three identical archery targets with fortifications at different distances, and look for busted ammunition near the fortifications. Any bolt that "splashes" on the fortifications should leave evidence of its passage. --[[User:Jurph|Jurph]] 13:08, 1 December 2008 (EST) | Seems like you could set up two or three identical archery targets with fortifications at different distances, and look for busted ammunition near the fortifications. Any bolt that "splashes" on the fortifications should leave evidence of its passage. --[[User:Jurph|Jurph]] 13:08, 1 December 2008 (EST) | ||
− | |||
you could try building a row of bars or grants in front of and possibly spaced between the fortifications and the Dwarfs. or just two rows of fortifications one they go up to and one between the targets to test. | you could try building a row of bars or grants in front of and possibly spaced between the fortifications and the Dwarfs. or just two rows of fortifications one they go up to and one between the targets to test. |