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Difference between revisions of "40d Talk:Fortress defense"

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m (Planning for building destroyers)
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Style, mostly. Well, that and an empty channel isn't deadly to anyone falling into it (Which can happen on occasion in a big bunch of enemies.) For most things, though, an empty channel backed by a wall to prevent projectile fire is sufficient. --[[User:Erom|Erom]] 13:44, 6 March 2008 (EST)
 
Style, mostly. Well, that and an empty channel isn't deadly to anyone falling into it (Which can happen on occasion in a big bunch of enemies.) For most things, though, an empty channel backed by a wall to prevent projectile fire is sufficient. --[[User:Erom|Erom]] 13:44, 6 March 2008 (EST)
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== Planning for building destroyers ==
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So, apart from doors (and things like workshops) what can a building destroyer monster break through? Do I have to worry about a [[magma man]] breaking through the wall grate filter in my magma supply, or a [[troll]] busting through my arrow slits (= fortifications)? [[User:Anydwarf|Anydwarf]] 12:59, 15 April 2008 (EDT)

Revision as of 16:59, 15 April 2008

i ve seen discussions bout "moats/pits" here and there - why not simply use an empty channel? --Koltom 11:07, 6 March 2008 (EST)

Style, mostly. Well, that and an empty channel isn't deadly to anyone falling into it (Which can happen on occasion in a big bunch of enemies.) For most things, though, an empty channel backed by a wall to prevent projectile fire is sufficient. --Erom 13:44, 6 March 2008 (EST)

Planning for building destroyers

So, apart from doors (and things like workshops) what can a building destroyer monster break through? Do I have to worry about a magma man breaking through the wall grate filter in my magma supply, or a troll busting through my arrow slits (= fortifications)? Anydwarf 12:59, 15 April 2008 (EDT)