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40d Talk:Fortress defense

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Revision as of 16:04, 21 April 2008 by Anydwarf (talk | contribs) (→‎Planning for building destroyers: experimental results)
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i ve seen discussions bout "moats/pits" here and there - why not simply use an empty channel? --Koltom 11:07, 6 March 2008 (EST)

Style, mostly. Well, that and an empty channel isn't deadly to anyone falling into it (Which can happen on occasion in a big bunch of enemies.) For most things, though, an empty channel backed by a wall to prevent projectile fire is sufficient. --Erom 13:44, 6 March 2008 (EST)

Planning for building destroyers

So, apart from doors (and things like workshops) what can a building destroyer monster break through? Do I have to worry about a magma man breaking through the wall grate filter in my magma supply, or a troll busting through my arrow slits (= fortifications)? Anydwarf 12:59, 15 April 2008 (EDT)

I've seen them destroy ballistas, statues and hatch covers. They probably can destroy anything that can be built. --Bouchart 13:10, 15 April 2008 (EDT)

I got a bronze colossus to play with and did some testing. (They really do regenerate quickly!)

Things destroyed:

  • iron/steel/stone doors (gone)
  • stone wall grate (gone)
  • trade depot (deconstructed into rough stones)
  • glass statues (deconstructed only, they were sitting next to where they were installed; game says "toppled")
  • vertical steel bars (deconstructed only; "toppled")

Things not destroyed:

  • constructed or carved walls and fortifications (ignored)
  • rope (for holding guard dogs; it walked right over)
  • drawbridge (walked across; ignored while up)

Science! Anydwarf 12:04, 21 April 2008 (EDT)