v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Health care"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Finally solved it - had to cancel an in-progress well to get my dwarves to bring the guy a drink from the existing well.)
Line 6: Line 6:
  
 
:I'm in the same boat, I've got a dwarf that's in a bed literally six steps away from a well and with empty buckets lying on all sides around him and yet all my health-care-enabled dwarves stand around with "no job" and watch him die of thirst. Such cruelty, the horror... I'll try building a new bucket and see if that helps, but I'm not sure if I'll have time - my well was inaccessible for a while until I could equip my marksdwarves to clear it of monsters. [[User:Bryan Derksen|Bryan Derksen]] 18:13, 19 May 2008 (EDT)
 
:I'm in the same boat, I've got a dwarf that's in a bed literally six steps away from a well and with empty buckets lying on all sides around him and yet all my health-care-enabled dwarves stand around with "no job" and watch him die of thirst. Such cruelty, the horror... I'll try building a new bucket and see if that helps, but I'm not sure if I'll have time - my well was inaccessible for a while until I could equip my marksdwarves to clear it of monsters. [[User:Bryan Derksen|Bryan Derksen]] 18:13, 19 May 2008 (EDT)
 +
 +
::Building a new bucket didn't work, a dwarf got the "give water" job and then immediately canceled it with "water source not available". The well was active and I'd killed all the monsters in it, so that was a puzzler. But then when I canceled the construction of another well that I had going elsewhere in my compound, that had sat at "construction inactive" for a long time  for no apparent reason (I hadn't been paying attention to it because the area it was in was still being dug out), suddenly another dwarf got the "give water" task again. My injured dwarf died before he got there, so I killed process and started again, this time cancelling the construction of the other well immediately. ''This'' time, finally, they saved the injured dwarf. I think the game may have got some crossed wires about which wells were active and which it was supposed to be trying to use to supply my injured guy, maybe it was trying to send dwarves to fetch water from the one still under construction? Weird. Ah well, at least my dwarf's life is finally saved. [[User:Bryan Derksen|Bryan Derksen]] 18:49, 19 May 2008 (EDT)

Revision as of 22:49, 19 May 2008

Odd Dwarf Behaviour

I just noticed in my fortress that one of my injured dwarves hadn't received food in a while and had gotten down to starving. However even when I changed every single dwarf to only perform health care they all just sit about idling and the poor guy starved to death. How can you force dwarves to perform health care jobs? Yvain 21:00, 16 March 2008 (EDT)

- Did some further reading and I made a new bucket and that prompted dwarves to check health care jobs and he then got feed/watered. However each time after that he needed food/water I had to make a new bucket. So guess what I'm exporting this year? :) Yvain 21:51, 16 March 2008 (EDT)

I had the exact same issue-- several buckets were lying around (some in a furniture stockpile, some lying around near a pond, no other bucket jobs active) and no one would give my thirsty wounded dwarf water until I made a new bucket (dismantling my dyer's shop did not appear to help). The dwarf that finally brought water didn't use the newly-created bucket, though. --Xax 16:16, 24 March 2008 (EDT)
I'm in the same boat, I've got a dwarf that's in a bed literally six steps away from a well and with empty buckets lying on all sides around him and yet all my health-care-enabled dwarves stand around with "no job" and watch him die of thirst. Such cruelty, the horror... I'll try building a new bucket and see if that helps, but I'm not sure if I'll have time - my well was inaccessible for a while until I could equip my marksdwarves to clear it of monsters. Bryan Derksen 18:13, 19 May 2008 (EDT)
Building a new bucket didn't work, a dwarf got the "give water" job and then immediately canceled it with "water source not available". The well was active and I'd killed all the monsters in it, so that was a puzzler. But then when I canceled the construction of another well that I had going elsewhere in my compound, that had sat at "construction inactive" for a long time for no apparent reason (I hadn't been paying attention to it because the area it was in was still being dug out), suddenly another dwarf got the "give water" task again. My injured dwarf died before he got there, so I killed process and started again, this time cancelling the construction of the other well immediately. This time, finally, they saved the injured dwarf. I think the game may have got some crossed wires about which wells were active and which it was supposed to be trying to use to supply my injured guy, maybe it was trying to send dwarves to fetch water from the one still under construction? Weird. Ah well, at least my dwarf's life is finally saved. Bryan Derksen 18:49, 19 May 2008 (EDT)