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Difference between revisions of "40d Talk:Insanity"

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(→‎Smoking Gnu's conundrum: That was clever. ;-))
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Conundrum: My food stockpiles are very close to the mad dwarf, so no one will approach them. The walls can't be taken down, due to the dwarves being to scared to do so. None of my military can access the mad dwarf, due to the walls. Even when in the military, my dwarves are interrupted before they can eat. How do I stop my fortress from starving? The winner gets to openly critisize my lack of common sense due to walling off a posessed dwarf near a food stockpile.--[[User:Smoking Gnu|Smoking Gnu]] 20:34, 3 January 2008 (EST)
 
Conundrum: My food stockpiles are very close to the mad dwarf, so no one will approach them. The walls can't be taken down, due to the dwarves being to scared to do so. None of my military can access the mad dwarf, due to the walls. Even when in the military, my dwarves are interrupted before they can eat. How do I stop my fortress from starving? The winner gets to openly critisize my lack of common sense due to walling off a posessed dwarf near a food stockpile.--[[User:Smoking Gnu|Smoking Gnu]] 20:34, 3 January 2008 (EST)
 
:One possibility is simply to move operations away from the dwarf until he dies.  I'd like to suggest drowning, but something tells me the dwarves digging out a waterway on the z-level above will be frightened off before they finish the job.  The impatient leader might cave in the entire area to the next level and rebuild from scratch.[[User:Fedor|Fedor]] 23:01, 3 January 2008 (EST)
 
:One possibility is simply to move operations away from the dwarf until he dies.  I'd like to suggest drowning, but something tells me the dwarves digging out a waterway on the z-level above will be frightened off before they finish the job.  The impatient leader might cave in the entire area to the next level and rebuild from scratch.[[User:Fedor|Fedor]] 23:01, 3 January 2008 (EST)
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:Aside from using a utility to change the dwarf in some way (teleport, maybe?), I'm clueless.  Nice conundrum.--[[User:Maximus|Maximus]] 02:18, 4 January 2008 (EST)

Revision as of 07:18, 4 January 2008

Actually, insanity doesnt always result in the death of the afflicted dwarf. A dwarf that goes berserk can survive if he succesfully kills all the other dwarfs in your fortress. This might be a realistic possibility for someone like a champion in full adamantium armor. Diabl0658 21:49, 30 November 2007 (EST)

  • wouldn't that cause a game-over? Berserk dwarves are "hostile" like a goblin Coelocanth 22:30, 30 November 2007 (EST)
A berzerk dwarf will not eat, drink, or sleep so even if it does not cause a game over, he will eventually starve. --BurnedToast 22:32, 30 November 2007 (EST)
What if you reclaim the fort after the he kills everyone? The berserk dwarf might still be standing around, just like sane dwarfs sometimes are if you abandon and then reclaim. Diabl0658 22:38, 30 November 2007 (EST)

Smoking Gnu's conundrum

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W=Workshop
#=Constructed walls
@=Berserk dwarf

Conundrum: My food stockpiles are very close to the mad dwarf, so no one will approach them. The walls can't be taken down, due to the dwarves being to scared to do so. None of my military can access the mad dwarf, due to the walls. Even when in the military, my dwarves are interrupted before they can eat. How do I stop my fortress from starving? The winner gets to openly critisize my lack of common sense due to walling off a posessed dwarf near a food stockpile.--Smoking Gnu 20:34, 3 January 2008 (EST)

One possibility is simply to move operations away from the dwarf until he dies. I'd like to suggest drowning, but something tells me the dwarves digging out a waterway on the z-level above will be frightened off before they finish the job. The impatient leader might cave in the entire area to the next level and rebuild from scratch.Fedor 23:01, 3 January 2008 (EST)
Aside from using a utility to change the dwarf in some way (teleport, maybe?), I'm clueless. Nice conundrum.--Maximus 02:18, 4 January 2008 (EST)