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Editing 40d Talk:Liaison

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So apparently civs can provide liasons from assimilated members of other races. And the game doesn't check for injuries until it puts them in-game (like a lot of guards in adventure mode).
 
So apparently civs can provide liasons from assimilated members of other races. And the game doesn't check for injuries until it puts them in-game (like a lot of guards in adventure mode).
 
:My current fort's Human neighbors have an Elf Guild Representative, and my own Dwarven civilization has an Elf Diplomat (though a Dwarf Liaison), so it doesn't seem to be all that uncommon. Hell, my civilization even has a Goblin "High Priest/Goblin Drunk", so it would appear that the sky's the limit. --[[User:Quietust|Quietust]] 18:09, 14 November 2009 (UTC)
 
:My current fort's Human neighbors have an Elf Guild Representative, and my own Dwarven civilization has an Elf Diplomat (though a Dwarf Liaison), so it doesn't seem to be all that uncommon. Hell, my civilization even has a Goblin "High Priest/Goblin Drunk", so it would appear that the sky's the limit. --[[User:Quietust|Quietust]] 18:09, 14 November 2009 (UTC)
 
 
 
 
I have also observed this, Just today I had started a fortress that was centralized around a bottomless pit, (Dante's inferno anyone?) but I digress, the dwarven caravan sent me a '''goblin''' liason. I thought that it was only me who had stumbled upon something like this, has anyone any information on how this effects our relationship with the civilization? --[[User:Dissimulation|Dissimulation]] 02:24, 8 March 2010 (UTC)
 
  
 
== Late arrivals ==
 
== Late arrivals ==

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