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Difference between revisions of "40d Talk:Location"

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m (Apparent small error in illustration)
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Contrary to the text in the attached PNG, I've had fortresses with pockets of sand sufficient for glassworking even when sand doesn't show up in the embark screen. [[User:Kidinnu|Kidinnu]] 09:25, 28 November 2007 (EST)
 
Contrary to the text in the attached PNG, I've had fortresses with pockets of sand sufficient for glassworking even when sand doesn't show up in the embark screen. [[User:Kidinnu|Kidinnu]] 09:25, 28 November 2007 (EST)
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Yes, all maps I've ever had have had at least a few squares of sand. Is it guaranteed? --[[User:Penguinofhonor|Penguinofhonor]] 22:18, 30 November 2007 (EST)

Revision as of 03:18, 1 December 2007

Trees do not only grow on the lowest Z-Level. I have trees growing on multiple Z-Levels. --Tracker 02:46, 1 November 2007 (EDT)

Hmm. Maybe only up to a certain height? My first map--while initially pretty decent (sand, water, trees, rock, variety of minerals) had trees only in the most lower left hand corner (one screen's worth), which also happened to be the lowest surface level I had. But you are right, my current fort (nice entrance, there was a pocket by a river tributary that I turned into my entrance gateway, but no sand) has trees on two levels, the lowest surface, and the second lowest. Still, it's something to be aware of. --Draco18s 03:26, 1 November 2007 (EDT)

Absolutely - that's why I changed it to say "lower" instead of lowest. --Tracker 03:35, 1 November 2007 (EDT)

So I noticed. :) --Draco18s 03:26, 1 November 2007 (EDT)

Towns

Any benefit of building in towns? Other than mining under the elves and dropping them into pits? --Ikkonoishi 19:35, 3 November 2007 (EDT)

Yes there is. Humans are more than happy to share their stuff with you, and won't be at all upset if you rob them blind it seems. --Ikkonoishi 22:11, 3 November 2007 (EDT)
Think this'll ever get changed? Seems kind of unrealistic to me...--Tarsier 19:56, 5 November 2007 (EST)

Mountain tiles guarentee certain features.

As per my addition, for each mountain square in the 2nd zoom view, you're guaranteed pits, a chasm, and an underground river. I have confirmed this myself using the reveal tool, and Today has confirmed at least part of it: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001176 - Kjoery 16:49, 6 November 2007 (EST)

Towns Revert

Any reason why that edit was unacceptable to you Savok? I'm not going to revert, but I would like an explanation. --Ikkonoishi 12:06, 12 November 2007 (EST)

Errors in PNG?

Contrary to the text in the attached PNG, I've had fortresses with pockets of sand sufficient for glassworking even when sand doesn't show up in the embark screen. Kidinnu 09:25, 28 November 2007 (EST)

Yes, all maps I've ever had have had at least a few squares of sand. Is it guaranteed? --Penguinofhonor 22:18, 30 November 2007 (EST)