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Editing 40d Talk:Losing

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:If you make rock muddy, you can grow on top of it. [[User:Calculus|Calculus]] 15:16, 25 August 2008 (EDT)
 
:If you make rock muddy, you can grow on top of it. [[User:Calculus|Calculus]] 15:16, 25 August 2008 (EDT)
::But if you don't have soil to farm on, you don't have plants to gather either. And getting the soil muddy can take far too long, especially early on. --[[User:Sharp|Sharp]] 10:14, 26 January 2009 (EST)
 
 
On another note. When testing for the up/down stair of hell (and some way to fall), most of my dwarfs died from starvation! Then a dwarven caravan arrived, and my little skinny fella did run there to eat directly from the wagon. I had no trade depot so the caravan was at the border of the map. Don't know if it is documented somewhere ! I searched the wiki with no luck. --[[User:Karl|Karl]] 15:40, 28 January 2009 (EST)
 
  
 
== Dehydration ==
 
== Dehydration ==
 
What's that about "an indoor basin or water tower" ?  How do you do that? --[[User:Keesto|Keesto]] 15:17, 6 September 2008 (EDT)
 
What's that about "an indoor basin or water tower" ?  How do you do that? --[[User:Keesto|Keesto]] 15:17, 6 September 2008 (EDT)
:Ditto. How do you "collect all the water before it evaporates"? --[[User:Juckto|Juckto]] 06:49, 22 November 2008 (EST)
 
::Dig out an area under a body of water, then poke a hole that lets the water flow into it.--[[User:Bilkinson|Bilkinson]] 13:18, 22 November 2008 (EST)
 
:::Or designate an area as a pond, then tell dwarfies to fill it, make take a while tho and requires buckets.--[[User:Cultiststeve|cultiststeve]] 11:56, 13 February 2009 (EST)
 
 
== Old Age ==
 
 
Does anybody know if dwarves can die of old age? or do they all just keep living forever?
 
:According to the raws, dwarves have a lifespan of 160-200 years. So if you play for a ''really'' long time... --[[User:Bilkinson|Bilkinson]] 12:19, 9 October 2008 (EDT)
 
::How old are your starting dwarves? Do they start at a certain "matured" age, or are they for all intents and purposes abnormally large babies? --[[User:Stryc9fuego|Stryc9fuego]] 10:00, 22 October 2008 (EDT)
 
 
:I've had a few dogs die at around the five-year mark (these were ones I brought to the fortress when embarking).  Not sure what that spells for dwarves, but it does show that the mechanics are in place for creatures dying of old age during play.--[[User:Maximus|Maximus]] 19:51, 22 October 2008 (EDT)
 
 
:I've had a dwarf die of old age; my first King. He showed up to my Fort, complained about his rooms, and promptly died. I didn't receive another for the rest of the game either.
 
 
== Volcanic Death ==
 
 
Insofar as I can tell, the [[Losing#Volcanic Death|Volcanic Death]] section seems to be essentially fabrication as of v40d. I've never seen a volcano erupt, and doors are utterly invulnerable to being melted or set on fire when closed, if memory serves. Also for some reason I suspect that obsidian doesn't melt in lava, although I could be imagining that one. Comments?--[[User:Quil|Quil]] 18:02, 2 January 2009 (EST)
 
:Closed doors don't melt, unless something changed in the last five or so seconds. I regularly use doors to hold back magma, and have a basalt door doing so in my current fort. Obsidian stones do melt in lava, however. It's possible that you've never seen a volcano erupt because you've only had a magma vent and not a volcano, because as far as I know they aren't the same thing.--[[User:Eurytus|Eurytus]] 20:38, 2 January 2009 (EST)
 
::Oh, that's right. Forgot about that. Though I do expect it'll be changing eventually. --[[User:GreyMario|GreyMaria]] 22:37, 2 January 2009 (EST)
 
 
::Okay, yes, apparently I was hallucinating that obsidian didn't melt in lava. Having specifically hunted down volcanoes to attempt to build fortresses in on several occasions, I'm reasonably sure that eruptions haven't been implemented yet unless I'm very lucky or eruptions are very uncommon. Unless the comments that Toady intends to increase the dangerousness of volcanoes are way out of date, it's not actually been implemented yet.--[[User:Quil|Quil]] 15:12, 3 January 2009 (EST)
 
 
:::Well, they do refill, maybe that's what he meant? I do still hope he'll make them erupt, though. But it's easy enough to simulate an eruption - just channel the rim. --[[User:GreyMario|GreyMaria]] 15:23, 4 January 2009 (EST)
 
 
:::I, too, relish the challenge of building magma forges in a region that occasionally fills with high-pressure magma. Either a lot of fun when you get it right, or a lot of [[fun]] when you get it wrong.--[[User:Quil|Quil]] 07:46, 5 January 2009 (EST)
 
 
:::There is still the bottomless pit bug where a large amount of magma spawns above a bottomless pit. I have experienced it my self. This will cause a large amount of that magma to flow over the edges of the pit and kill nearby creatures. It also will magma purge almost anything inside the pit, including lighting coal and lignite on fire.--[[User:i2amroy|i2amroy]] 13, January 2009
 
 
::IIRC, the only case of volcanoes "erupting" was when magma refills were first implemented and DF was unable to judge the correct height to refill magma to in saves from older versions. [[User:VengefulDonut|VengefulDonut]] 16:08, 20 January 2009 (EST)
 
 
Has anyone ever seen an eruption that came normally from an existing magma pipe years after embarking and not because of a bug? If not, I don´t think there should be a section about it, but probably a section about having "fun" with bugs generally. --[[User:Kami|Kami]] 08:57, 9 February 2009 (EST)
 
 
I absolutely have seen a volcanic eruption. The site was stable for nearly the first year of development, then suddenly out of nowhere the volcano went insane and utterly demolished everything aboveground.
 
:What you saw was some sort of bug.  Toady has [http://www.bay12games.com/forum/index.php?topic=30026.msg994813#msg994813 indicated] in [http://www.bay12games.com/forum/index.php?topic=6890.msg81220#msg81220 many] [http://www.bay12games.com/forum/index.php?topic=14095.msg128296#msg128296 posts] that volcanic eruptions are planned but not in the game yet.  --[[User:Aquillion|Aquillion]] 20:27, 25 March 2010 (UTC)
 
 
== A joke, right ==
 
This is a joke, right? My Dwarf Fortress is entirely self contained, I have a secret back door (a drawbridge) that can be used for the brave lumberdwarves, and all of my farming is indoors on sand. I am almost done making my fort bolt-proof, from where my drawbridge is, and I have enough food without farming for at least 5 months. By that time I could have 20 trained fighters ready to repel the siege. I got really lucky with fort design, but even a normal straight down fortress should have little problem waiting for a bit while they train.--[[User:Destor|Destor]] 18:28, 27 January 2009 (EST)
 
:I believe that while, yes, many experienced fortress builders have indeed made their fortresses utterly invulnerable, and the section does indeed contain some humour, sieges are still a fairly common way to <s>lose</s> have [[fun]], so it's entirely valid to put it in the "how to lose" section. I assume that, since you have no problems with the other entries, that you regularly flood yourself or starve to death, rather than fall to goblins?--[[User:Quil|Quil]] 00:16, 28 January 2009 (EST)
 
::Well, I have one fort, mentioned in this entry, that is my perma-fort which I savescum to keep alive. It's kinda my research fort, for the wiki and how to make other forts. But yes, I do make other forts to flood for the fun of it. I enjoy sieges immensely though, I am goading the elves into attack right now. I just think that the article makes to big a deal about it, and newbs are gonna be very scared of the first siege.--[[User:Destor|Destor]] 09:45, 28 January 2009 (EST)
 
::: When I made my first fort, I didn't know how door and bridge were useful. Then I make another fort, and so on, until I learned how to defend my fortress. Yet siege was a problem for me, even more with dwarf rushing outside to grab all the cool loot (from my own dead dwarf). So, no, it's not a joke, you can lose your fortress from a siege, then you learn.
 
:::Not everyone read all the wiki, there's a lot of articles, lot of discussions, and way more thing to do. --[[User:Karl|Karl]] 09:56, 28 January 2009 (EST)
 
 
On one of my forts, I was attacked by Elves out of nowhere. I name my Dwarfs after my friends and me. I am busy doing something on the other end of the map, the front door gaurds run away to one side of the map. Then a brave Diomand Dragon goes out to fight the Elves. He fails, he is knocked out on the floor. I come to the rescue, start fighting an Elf with a wooden sword. I fail. I cwral away and wait for help to come. Nexus runs into his room. I lock him in there :P Elves are killing puppies and cats. Somw guys are trapped in my panic room. Food and other stuff in there. Only one way in. Thats over a bridge over a chasm. That is pulled up. The dwarves in there get unhappy. So I draft them into the army. Static rushes onto the bridge, fighting the elves with swords. He is wreastling. He tosses lots of Elves down the Chasm. Soon hye falls himself. The other Dwarves fight back and kill the Elves. I got very luck as I had no real defence. So yes, you can easy lose your fort from a siege. Unless your as lucky as that. Oh by the way, he had no wreastling experience.
 
 
==Nature of the learning curve==
 
Recent edit changed 'steep' learning curve to 'slow' learning curve.  Comment for the recent changes page seems to suggest editor has some strange ideas about steep learning curve.  Its not that it implies easy, it implies difficult, but either you'll learn quickly or you'll fall off the curve.  The opposite is gradual learning curve.  As such, 'steep' describes nothing about the easiness of learning, but about the required speed of learning to perform.  I'm reverting the change. --[[User:Squirrelloid|Squirrelloid]] 18:29, 30 October 2009 (UTC)
 

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