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40d Talk:Magma forge

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Operational Magma Depth

More specifically, "nearby" means that at least one of its eight edge squares hangs over a hole which has magma at a depth of at least 4 on the level below.

Verify - I've got a magma forge at the moment over 3 lava squares and it's not working, while the smelter next to it is. I think the building has to have at least one of those red circles over lava. Juckto 15:48, 14 November 2007 (EST)
Sorry for moving this comment off the actual page, but this sort of thing is supposed to go in Talk. Anyway, I'm 100% certain of this information.
Firstly, you're wrong about the "building has to have at least one red circle over lava" bit; the game explicitly says "At least one of the eight boundary squares must be over lava" when a magma building is not operational, and I've built a working magma forge whose upper-left corner is the only part over magma.
Secondly, I built a tube to get magma over to my mineral deposits, on the other side of the map. I built a bunch of smelters and a couple of magma forges over it, and noticed that eventually they started flickering on and off. When I looked underneath, I saw that the entire tube in the area was at a depth of three or four, and the depths were shifting around like they do in water. The workshops only turned on when the depth under their open square was four.
It's possible that if a magma workshop has more than one open area, the depth required to operate it is reduced. I wouldn't know. Tacroy 18:55, 14 November 2007 (EST)


ive been having some problems with my magma forge...my glass to like when a give then a task they wont do it but it wont leave a message telling that they cancel it it just stops i watch them and they bring the material over to it and then walk away like they did it...(rock n rat)nov 20