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Editing 40d Talk:Meat industry

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: Telepathically impregnated by ''wild'' outside animals? It's not part of the original question, but it sounds like that's what you're saying. --[[User:RomeoFalling|RomeoFalling]] 20:18, 8 November 2008 (EST)
 
: Telepathically impregnated by ''wild'' outside animals? It's not part of the original question, but it sounds like that's what you're saying. --[[User:RomeoFalling|RomeoFalling]] 20:18, 8 November 2008 (EST)
 
::I had only a female horse, and it had a baby.  It is still early, but it may have been from the wild outside horses, or she may have started pregnant.--[[User:Zchris13|Zchris13]] 14:06, 3 March 2009 (EST)
 
::I had only a female horse, and it had a baby.  It is still early, but it may have been from the wild outside horses, or she may have started pregnant.--[[User:Zchris13|Zchris13]] 14:06, 3 March 2009 (EST)
::I too had this happen but with a Muskox. For a second I was worried I had a case of Muskox jesus on my hands.--[[User:Toloran|Toloran]] 05:12, 31 March 2009 (UTC)
 
:::From what I recall, the RNG takes a roll for each pair of tame animals are each year, and from there extrapolates the chance of impregnation. I don't believe it takes into factor if the animals are caged or not. Furthermore, any new animal additions will alternate between male and female. For instance if you have an even number of males and females, and you give birth to 3 young, it will alternate, boy/girl/boy. I can also verify that animals do breed while caged. Updating the wiki accordingly. [[Media:Puppies.png]] [[User:Schm0|Schm0]] 01:21, 14 April 2009 (UTC)
 
::::Regarding breeding caged animals: Are the young born into the cage, or set free? --[[User:AndyKorth|AndyKorth]] 03:56, 28 April 2009 (UTC)
 
:::::Free.  I typically find them outside the cage milling around.--[[User:Kwieland|Kwieland]] 13:20, 28 April 2009 (UTC)
 
  
 
==Non-renewable resource==
 
==Non-renewable resource==
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: What if I were to build an enclosed pool inside my fortress and mark it as a [[Activity_zone#Pit.2FPond|pit]].  Would I be able to dump caught turtles into it, or does the [[Activity_zone#Pit.2FPond|pit/pond]] classification only account for [[animals]] and not [[vermin]]?  I've never checked before. --[[User:FJH|FJH]] 19:52, 2 March 2009 (EST)
 
: What if I were to build an enclosed pool inside my fortress and mark it as a [[Activity_zone#Pit.2FPond|pit]].  Would I be able to dump caught turtles into it, or does the [[Activity_zone#Pit.2FPond|pit/pond]] classification only account for [[animals]] and not [[vermin]]?  I've never checked before. --[[User:FJH|FJH]] 19:52, 2 March 2009 (EST)
 
:: *checks*  Looks like you can assign tame vermin to a pit.  I don't think you can breed turtles though. --[[User:LegacyCWAL|LegacyCWAL]] 14:54, 30 March 2009 (UTC)
 
 
:Interesting....Since you're only trying to breed turtles, I guess you can just channel a few squares and mark it as a pit. It's faster since the dwarves do take a heck of a long time to fill pools. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Stinhad Limarezum|Stinhad Limarezum]]</small>
 
  
 
==A death by any other means==
 
==A death by any other means==
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:I can confirm that there are cases where killed animals are rendered unbutcherable. In my case, I brought a boatload of cats for short-term butchering, only to find that I quickly dug into an underground river, and have a dozen snakemen, etc, come out and kill half the cats. Even though they were marked for butchering before they died (I hadn't yet built a butcher shop,) only those that escaped slithering death were ever butchered, the rest sat in my refuse stockpile rotting along with the river-raiders. Oh, yes.. I even went and tried unforbidding them just incase; They weren't. --[[User:N9103|Edward]] 03:35, 22 November 2008 (EST)
 
:I can confirm that there are cases where killed animals are rendered unbutcherable. In my case, I brought a boatload of cats for short-term butchering, only to find that I quickly dug into an underground river, and have a dozen snakemen, etc, come out and kill half the cats. Even though they were marked for butchering before they died (I hadn't yet built a butcher shop,) only those that escaped slithering death were ever butchered, the rest sat in my refuse stockpile rotting along with the river-raiders. Oh, yes.. I even went and tried unforbidding them just incase; They weren't. --[[User:N9103|Edward]] 03:35, 22 November 2008 (EST)
 
::This only applies to tame animals. I have several experiences where caravan guards killed wild naked mole dogs and elks that came in the way. I butchered them all.
 
 
== Cage traps ==
 
 
What is the process to butcher an animal caught in a cage trap? Do trapped animals show up on the {{k|z}} animals list?
 
<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 06:30, 21 June 2009 (UTC)
 
 
:See [[Trap#Cage_Trap]] and [[Captured_creatures]].  There are two answers.  1.  designate a pit area, dump the animals into them and then hunt them.  They are still wide in this case, and will breed, which has its advantages. 2. [[Tame]] them and then assign them to be butchered.--[[User:Kwieland|Kwieland]] 01:39, 28 June 2009 (UTC)
 
 
==Totems==
 
 
I don't think this part is right: "Note that totems do not fall under any category in the "Move trade goods to depot" screen, and so you need to search for them."  For me they show up as "finished goods".  Unless they're not in a bin, I guess.  Anybody?  Remove/keep? I vote take it out. --[[User:Kwieland|Kwieland]] 01:39, 28 June 2009 (UTC)
 
:I clarified that. There is no finished goods '''cat''' on that menu (on left). There are finished good '''bins''' (on right). But you have to search for those too anyway, so.. --[[User:Birthright|Birthright]] 18:17, 29 June 2009 (UTC)
 
 
==No Produce?==
 
When I set an animal to be slaughtered from the Z menu, a butcher brings it to the butchery and kills it, yet nothing is produced.  This occurs with all of my tamed animals (Even my polar bears!) can anybody tell me whats going on and how to fix it?--[[User:CrazyMcfobo|CrazyMcfobo]] 08:13, 30 July 2009 (UTC)
 
 
:So you get the "has been struck down" message? Have you checked with {{k|t}} over the workshop? The items may all be stuck in the WS if there is no stockpile that accepts them. Well, unlikely for the meat as that needs a food pile. Maybe you don't have haulers available or made the WS inacessible somwhow? --[[User:Höhlenschreck|Höhlenschreck]] 14:40, 30 July 2009 (UTC)
 
::I meet all of those requirements but when they get struck down, I check the WS immediatly after and there isn't anything there!--[[User:CrazyMcfobo|CrazyMcfobo]] 15:23, 30 July 2009 (UTC)
 
 
== Slaughtering freshly tamed animals ==
 
 
The last siege gave me 6 enemy horses in cage traps. I duly built the cages, then tamed them all. It's been some time now, and I am ready to slaughter them, but the 6 "stray horse (tame)" are not showing up in the z-list of animals. Have I missed a step? Or do I just need to wait longer? [[User:Hv|Hv]] 00:31, 12 November 2009 (UTC)
 
 
== Dragon breeding! ==
 
 
I don't know if this is possible, due to the pure exoticness of dragons, and their mythical status.
 
 
But I have captured a male and a female, and tamed both.
 
 
I hope no one objects to my chronicling the draconic life cycle here a bit. --[[User:Aescula|Aescula]] 08:12, 18 January 2010 (UTC)
 
:I'm assuming you added a [CHILD] token to dragons in your raws - without it, they won't be doing much breeding. --[[User:Quietust|Quietust]] 13:40, 18 January 2010 (UTC)
 
::...Huh?  No, I didn't touch dragons.  I didn't even know they existed before one showed up. --[[User:Aescula|Aescula]] 21:34, 18 January 2010 (UTC)
 
 
::Alright, I added in [CHILD:1][CHILDNAME:hatchling:hatchlings] to the dragons...  We'll see what happens now.--[[User:Aescula|Aescula]] 22:15, 18 January 2010 (UTC)
 
:::Okay, that's weird.  My dragoness has finally given birth.  To two hatchlings.  I thought [CHILD:1] meant they always have single births!--[[User:Aescula|Aescula]] 11:04, 20 January 2010 (UTC)
 
::::Nope, [CHILD:1] means they take '''1''' year to grow up to become adults. If you wanted just one at a time, you'd want either [MULTIPLE_LITTER_RARE] (to make twins/triplets very uncommon but not impossible) or [LITTERSIZE:1:1] (to make twins/triplets outright impossible). --[[User:Quietust|Quietust]] 14:32, 20 January 2010 (UTC)
 

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