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Editing 40d Talk:Mechanic

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I forget-do quality mechanisms change the effectiveness of a trap? Either way, skilled mechanics are pretty useful, especially now that they do more than trapmaking.[[User:Kefkakrazy|Kefkakrazy]] 03:36, 4 November 2007 (EST)
 
I forget-do quality mechanisms change the effectiveness of a trap? Either way, skilled mechanics are pretty useful, especially now that they do more than trapmaking.[[User:Kefkakrazy|Kefkakrazy]] 03:36, 4 November 2007 (EST)
 
:Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand.
 
:Toady mentioned something about high quality mechanisms working better in traps. I've not personally tested it (and how would you test something like that?) so I am hesitant to put it in as fact, especially because I can't find the post offhand.
::I think Toady said that the quality of the mechanism was used in weapon traps like the skill of a dwarf wielding that weapon. I can't recall what effect it might have had on other types of trap, and I also can't find the relevant post. --[[User:Morlark|Morlark]]
 
:The quality of a mechanism increases the damage dealt by a trap. So an exceptional mechanism is something like 2.0x more effective then a bog standard novice mechanism; that's why I use all my shoddy mechanisms for levers and linking and keep the high quality ones aside for traps. --[[User:Markavian|Markavian]]
 
::I've found that the quality of a trap affects the reaction time of pressure plates. --[[User:Kjoery|Kjoery]] 16:53, 6 November 2007 (EST)
 
 
 
I had 2 legendary mechanics, they linked stuff no faster than the novices. --[[User:GauHelldragon|GauHelldragon]] 21:42, 17 November 2007 (EST)
 
:This may be arbritraty since legendary mechanics may get the quickness boost from stat gain. --[[User:Eagle of Fire|Eagle of Fire]] 01:08, 18 November 2007 (EST)
 
 
 
I just saw one of my armorsmith/mechanics change titles from 'armorsmith' to 'mechanic' after reloading a stonefall trap.  Have updated the page to say that reloading stonefall traps gives experience--I previously thought this wasn't the case.  --[[User:Sowelu|Sowelu]] 23:06, 24 November 2008 (EST)
 
 
I made a hallway of crossbow loaded traps, and noticed my mechanic gaining exp from reloading them with crossbow bolts, so I added that. [[User:Yuriatayde|Yuriatayde]] 12:54, 30 May 2009 (UTC)
 

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