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Editing 40d Talk:Millstone

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* With the mill plants task on repeat, I've always been limited by bag production and not capacity of the millstone.  However I normally build two just because I can power that from one windmill. [[User:Coelocanth|Coelocanth]] 11:14, 27 November 2007 (EST)
 
* With the mill plants task on repeat, I've always been limited by bag production and not capacity of the millstone.  However I normally build two just because I can power that from one windmill. [[User:Coelocanth|Coelocanth]] 11:14, 27 November 2007 (EST)
  
==z-level (-1)==
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Isn't the whole z-level (-1) unnecessary? [[User:Vaevictus|Vae]] 07:49, 27 November 2007 (EST)
 
Isn't the whole z-level (-1) unnecessary? [[User:Vaevictus|Vae]] 07:49, 27 November 2007 (EST)
 
* yes [[User:Coelocanth|Coelocanth]] 11:14, 27 November 2007 (EST)
 
* yes [[User:Coelocanth|Coelocanth]] 11:14, 27 November 2007 (EST)
  
Unless you want to power multiple mills then the gear assembly is unnecessary too you could put the mill directly under the vertical axle/ windmill
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Unless you want to power multiple mills then the gear assembly is unecessary too you could put the mill directly under the verticle axel/ windmill
 
* Are you sure?  The millstone showed as unpowered when I tried that [[User:Coelocanth|Coelocanth]] 12:44, 29 November 2007 (EST)
 
* Are you sure?  The millstone showed as unpowered when I tried that [[User:Coelocanth|Coelocanth]] 12:44, 29 November 2007 (EST)
 
::Yes, putting the millstone directly underneath a windmill definitely works. (version 0.27.169.33d) I've updated the article accordingly. --[[User:Quuxplusone|Quuxplusone]] 01:40, 13 December 2007 (EST)
 
 
::I added a note to the page to qualify:  If you build a millstone and then a windmill above it, your stone will not be powered!  You must build the windmill first and then the millstone. --[[User:Zwergner|Zwergner]] 00:10, 2 August 2008 (EDT)
 
:::I'm assuming this involves a supported windmill - a hanging windmill can be built directly above a millstone and will generate its power correctly, at least in 40d. --[[User:Quietust|Quietust]] 05:18, 5 July 2009 (UTC)
 
 
Why is the room on -1 2x2? Doesn't it only have to be 2x1? --[[User:Mikaka|Mikaka]] 22:09, 27 June 2008 (EDT)
 
* Yes, the extra two tiles on the left are unnecessary. [[User:Arkenstone|Arkenstone]] 19:46, 6 August 2009 (EST)
 
 
== Vs. Quern ==
 
 
Is a Millstone better than a Quern? --[[User:Mitchy|Mitchy]] 13:06, 22 July 2008 (EDT)
 
:It has to. It uses 10 power for a reason. --[[User:Someone-else|Someone-else]] 21:43, 22 July 2008 (EDT)
 
 
:: Yes, it is significantly faster. [[User:RomeoFalling|RomeoFalling]] 15:59, 16 October 2008 (EDT)
 
 
==template "power" section==
 
Millstone workshop template probably should have a "Power" section, similar to [[gear]]. --[[User:Qwip|Qwip]] 16:07, 15 October 2008 (EDT)
 
 
 
==Power transmission==
 
I was wondering whether millstones can transmit power to adjacent machine components so I did a couple of experiments and it turns out they can. Gear assemblies, horizontal axles and other millstones placed next to a powered millstone are also powered (I didn't try vertical axles). --[[User:Paradigmlost|Paradigmlost]] 17:30, 27 February 2009 (EST)
 
 
== Non-Plant Reactions in Millstones ==
 
 
I was thinking that maybe you could mill stone, and get "Dwarven Rock Flower".  However, it would have poor value and no dwarf would actually like it (but many would DISlike it).  You could maybe even grind up Rock Salt to get, well, salt (obviously); and a more complex recipe could by Charcoal + Saltpeter + Brimstone = Dwarven Chili Powder, the main ingredient in Dwarven Tabasco Sauce.
 
:Good idea. Cinnebar could be milled into another kind of dye, or coal+<sulphur>=you-know-what
 
 
== seeds ==
 
 
after you mill certain plants, do you get to keep the seeds? -- 06:35, 12 February 2010 (UTC)
 
<br />Yes.--[[Special:Contributions/24.151.106.164|24.151.106.164]] 18:16, 13 June 2010 (UTC)
 

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