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Difference between revisions of "40d Talk:Modding guide"

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:I am no expert but, what if you added the [FIRE_IMMUNE] tag to trees. Do not know if that will work, or if thats even the right tag. [[User:Magikarcher|Magikarcher]] 02:12, 25 July 2008 (EDT)
 
:I am no expert but, what if you added the [FIRE_IMMUNE] tag to trees. Do not know if that will work, or if thats even the right tag. [[User:Magikarcher|Magikarcher]] 02:12, 25 July 2008 (EDT)
 
::[FIREIMMUNE] doesn't seem to work for making a fire safe wood. I think it's a creature token, anyway, so it makes sense that it wouldn't work for materials. --[[User:Rakankou|Rakankou]] 12:27, 25 July 2008 (EDT)
 
::[FIREIMMUNE] doesn't seem to work for making a fire safe wood. I think it's a creature token, anyway, so it makes sense that it wouldn't work for materials. --[[User:Rakankou|Rakankou]] 12:27, 25 July 2008 (EDT)
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== .txt ==
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My word processer won't let me save .txts. Does that matter?

Revision as of 14:04, 5 August 2008

[re: Creating separate .txt file for new creatures]

This didn't work well for me. I added a new playable civ (Klackon) to the entity_default file like this page said, and the species (Klackon) in that new civ was located in a new .txt file. Dwarves still showed up, but never my civ. I kept reducing the number of allowable dwarf civs thinking they were just competing for selection, culminating in getting rid of them entirely, ending up in developing a world that had humans and elves only! Oops.

Finally, I added my Klackon creature to the end of the creature_standard file instead of only having them in the creature_klackon.txt file.. Voila! I now have dwarf civs and klackon civs in the same world and actually get a choice between them when I make a fort.

It's very possible that I just messed up something basic when I made the new .txt file to contain the creature definition, but I could still point out that making a new, separate .txt file certainly didn't make things simpler for me, so it's not such great advice for budding modders.

Everything else worked fine though, so thanks, still!

Have to be sure to add the text files name ( "creature_klackon" without the parenthesis, or brackets) and the line [OBJECT:CREATURE] to tell the game its a creature file. --Darkone 18:17, 2 May 2008 (EDT)

Bad info?

So someone added a big notice at the top that suggests there's a fair bit of out-of-date text.. but no mention of what that may be, no links to forum posts, et cetera. Someone want to clue me in on just what, exactly, is no longer relevant? --Nunix 15:14, 28 February 2008 (EST)

I think it's safe to take off the version warning but the examples need to be tested. It would probably be easier to manage if this article was split into smaller, in depth, modding guides. --Hex Decimal 23:07, 28 February 2008 (EST)

I would love to see a little more descriptive way of handling the raw files as opposed to simply a slew of examples on things to mod. Perhaps I'm just not spending enough time "tinkering", but it seems that the current article is set up rather poorly. Is that just me? --Borgin [EDIT] I didn't realize there were complete lists of tokens. Silly me; that sure makes things easier. 1:37, 15 May 2008 (CST)

Arachnid Tutorial

Minor nitpick here, but it apears he forgot to add :5FINGERS: tested it and it works, added it to wiki. as one of its body tags to go with its hands. Also, as a nice additional tutorial, maybe add in this little bit of code to show people how to add joints? --Darkone 18:39, 2 May 2008 (EDT)

[BODY:ARACHNID_JOINTS]
[BP:RUA_J:right shoulder][CON:RUA][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LUA_J:left shoulder][CON:LUA][JOINT][SMALL][INTERNAL][LEFT]
[BP:RLA_J:right elbow][CON:RLA][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LLA_J:left elbow][CON:LLA][JOINT][SMALL][INTERNAL][LEFT]
[BP:RH_J:right wrist][CON:RH][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LH_J:left wrist][CON:LH][JOINT][SMALL][INTERNAL][LEFT]

Dwarven Flight

If I add the line [FLIER] to my dwarven civilisation would anything interesting happen? --AlexFili 05:30, 18 June 2008 (EDT)

No, dwarves will just spam "Task cancelled: dangerous terrain". They will have problems doing anything. --Someone-else 08:09, 18 June 2008 (EDT)

Fireproof Trees?

Is there any means to create a wood material (and corrosponding trees to harvest for it) which will not burn, or at least won't ignite from contact with magma? --Rakankou 00:47, 25 July 2008 (EDT)

I am no expert but, what if you added the [FIRE_IMMUNE] tag to trees. Do not know if that will work, or if thats even the right tag. Magikarcher 02:12, 25 July 2008 (EDT)
[FIREIMMUNE] doesn't seem to work for making a fire safe wood. I think it's a creature token, anyway, so it makes sense that it wouldn't work for materials. --Rakankou 12:27, 25 July 2008 (EDT)

.txt

My word processer won't let me save .txts. Does that matter?