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Difference between revisions of "40d Talk:Plant token"

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In my for I experiencing this: every time I harvest plants from my underground forest I end up with 200-300 plump helmets and dimple cups and less than 50 of other underground plants. The only difference I can see, that might affect this is GENPOWER (2 on PH and DC and 1 on other).--[[User:Dorten|Dorten]] 23:55, 2 December 2008 (EST)
 
In my for I experiencing this: every time I harvest plants from my underground forest I end up with 200-300 plump helmets and dimple cups and less than 50 of other underground plants. The only difference I can see, that might affect this is GENPOWER (2 on PH and DC and 1 on other).--[[User:Dorten|Dorten]] 23:55, 2 December 2008 (EST)
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:I believe I read in the wiki somewhere that GENPOWER was related to a scrapped magic system.  Doesn't mean it's not being used for this, though. --[[User:Aristoi|Aristoi]] 16:25, 19 January 2009 (EST)
  
 
==GOOD/EVIL==
 
==GOOD/EVIL==
The sliver barb has the [EVIL] tag, might be worth adding that in here to the list. [[User:Aristoi|Aristoi]] 19:54, 13 January 2009 (EST)
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The sliver barb has the [EVIL] tag, might be worth adding that in here to the list. --[[User:Aristoi|Aristoi]] 19:54, 13 January 2009 (EST)
 +
 
 +
==FREQUENCY==
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Does FREQUENCY act as a percent chance of a successful harvest?  So 100 means an herbalist is always successful?  If so, what determines the chance of a particular plant appearing at all? --[[User:Aristoi|Aristoi]] 16:25, 19 January 2009 (EST)

Revision as of 21:25, 19 January 2009

GENPOWER

In my for I experiencing this: every time I harvest plants from my underground forest I end up with 200-300 plump helmets and dimple cups and less than 50 of other underground plants. The only difference I can see, that might affect this is GENPOWER (2 on PH and DC and 1 on other).--Dorten 23:55, 2 December 2008 (EST)

I believe I read in the wiki somewhere that GENPOWER was related to a scrapped magic system. Doesn't mean it's not being used for this, though. --Aristoi 16:25, 19 January 2009 (EST)

GOOD/EVIL

The sliver barb has the [EVIL] tag, might be worth adding that in here to the list. --Aristoi 19:54, 13 January 2009 (EST)

FREQUENCY

Does FREQUENCY act as a percent chance of a successful harvest? So 100 means an herbalist is always successful? If so, what determines the chance of a particular plant appearing at all? --Aristoi 16:25, 19 January 2009 (EST)