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Difference between revisions of "40d Talk:Raccoon"

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(New page: Ive had raccoons come into above ground buildings and steal from workshops. Stupid raccoon took my fortresses only piece of leather, was gonna make a bag for glass making.)
 
m (moved Talk:Broken/40d\x3aRaccoon to 40d Talk:Raccoon: Fixing talk page name (528/738))
 
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Ive had raccoons come into above ground buildings and steal from workshops. Stupid raccoon took my fortresses only piece of leather, was gonna make a bag for glass making.
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Ive had raccoons come into above ground buildings and steal from workshops. Stupid raccoon took my fortresses only piece of leather, was gonna make a bag for glass making. [[User:Diabl0658|Diabl0658]] 11:12, 1 December 2007 (EST)
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:Raccoons will make their way for the closest item (or at least a random item in the closest general area) to the edge of the map from which they appeared. If that item is above ground in a workshop, then they can certainly climb up stairs to get it.[[User:Schm0|Schm0]] 11:27, 1 December 2007 (EST)
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::I'm not sure about closest item. In my experience, raccoons take the most expensive item lying outside. I had a bunch of mixed gems lying around outside (yes, yes, not very clever but no one was coming to haul them) and the first two raccoons struck before I noticed them. The gems they took? One star ruby and one star sapphire. They left a bunch of schorls and opals lying on the ground. I don't have further data as my hunter and some miners slew all the other raccoons before they could steal any more. --[[User:Actreal|Actreal]] 04:33, 7 June 2008 (EDT)
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:::Yeah, you need hunters or guards of some kind. --[[User:AlexFili|AlexFili]] 04:14, 9 June 2008 (EDT)
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Oh, and just in case anyone was wondering, they can in fact steal artifacts. I'd be fascinated to know what the game does with the artifact in terms of stored data. Somewhere out there there's a raccoon waving an artifact microcline scepter. Must impress all his other furry buddies. [[User:RedKing|RedKing]] 02:08, 19 April 2009 (UTC)
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Raccoon AI combined with my traditional early defense system generates a kind of 'entrance dance' for raccoons. Normally I dig straight down near the wagon and declare the stairs a meeting area. Raccoons come to steal things from the wagon but notice the swarms of dogs and back away. They do this dance where they keep coming back until they... well, what I imagine is they notice their stealth wore off, and they run away to try again. But they didn't get close enough for the dog to chase them, because the dogs are parked under other swarms of dogs and dwarves in a pile of prone critters. So the raccoon come back, and gets a little closer each time. ARE RACCOONS TRAINING STEALTH? And then it -finally- after a season or two manages to get close enough it actually bumps into a dog. I end up cheering cynically for the raccoon as it inches closer. "C'mon, c'mon, you can do it! Go raccoon! You can do it! You can do it! AWWWWWWW..." Then the dog tears it to shreds. --[[User:Rkyeun|Rkyeun]] 03:59, 22 April 2009 (UTC)

Latest revision as of 21:51, 8 March 2010

Ive had raccoons come into above ground buildings and steal from workshops. Stupid raccoon took my fortresses only piece of leather, was gonna make a bag for glass making. Diabl0658 11:12, 1 December 2007 (EST)

Raccoons will make their way for the closest item (or at least a random item in the closest general area) to the edge of the map from which they appeared. If that item is above ground in a workshop, then they can certainly climb up stairs to get it.Schm0 11:27, 1 December 2007 (EST)
I'm not sure about closest item. In my experience, raccoons take the most expensive item lying outside. I had a bunch of mixed gems lying around outside (yes, yes, not very clever but no one was coming to haul them) and the first two raccoons struck before I noticed them. The gems they took? One star ruby and one star sapphire. They left a bunch of schorls and opals lying on the ground. I don't have further data as my hunter and some miners slew all the other raccoons before they could steal any more. --Actreal 04:33, 7 June 2008 (EDT)
Yeah, you need hunters or guards of some kind. --AlexFili 04:14, 9 June 2008 (EDT)

Oh, and just in case anyone was wondering, they can in fact steal artifacts. I'd be fascinated to know what the game does with the artifact in terms of stored data. Somewhere out there there's a raccoon waving an artifact microcline scepter. Must impress all his other furry buddies. RedKing 02:08, 19 April 2009 (UTC)

--- Raccoon AI combined with my traditional early defense system generates a kind of 'entrance dance' for raccoons. Normally I dig straight down near the wagon and declare the stairs a meeting area. Raccoons come to steal things from the wagon but notice the swarms of dogs and back away. They do this dance where they keep coming back until they... well, what I imagine is they notice their stealth wore off, and they run away to try again. But they didn't get close enough for the dog to chase them, because the dogs are parked under other swarms of dogs and dwarves in a pile of prone critters. So the raccoon come back, and gets a little closer each time. ARE RACCOONS TRAINING STEALTH? And then it -finally- after a season or two manages to get close enough it actually bumps into a dog. I end up cheering cynically for the raccoon as it inches closer. "C'mon, c'mon, you can do it! Go raccoon! You can do it! You can do it! AWWWWWWW..." Then the dog tears it to shreds. --Rkyeun 03:59, 22 April 2009 (UTC)