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Editing 40d Talk:Restraint

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:Well, since there is no "whipsdwarf" profession, I'm guessing it wouldn't even register as a proper weapon. Probably unarmed, if anything. [[User:AlexFili|AlexFili]] 06:21, 9 May 2008 (EDT)
 
:Well, since there is no "whipsdwarf" profession, I'm guessing it wouldn't even register as a proper weapon. Probably unarmed, if anything. [[User:AlexFili|AlexFili]] 06:21, 9 May 2008 (EDT)
  
::"A whip is a weapon that does weak damage, but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored creatures. Very weak against undead creatures. Whips are unusable by dwarves, but goblins use them sometimes. Human lashers will guard their caravan sometimes. A better version of a whip is called a scourge. It uses the lasher skill." - [[Other weapon]]
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::A whip is a weapon that does weak damage, but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored creatures. Very weak against undead creatures. Whips are unusable by dwarves, but goblins use them sometimes. Human lashers will guard their caravan sometimes. A better version of a whip is called a scourge. It uses the lasher skill.  
  
 
::I doubt a chain can be used AS a weapon outside of adventure mode, though. I can't find any way to make dwarves just cary a specific object around with themselves, unless they buy it from a shop. And even then, they prefer to store their belongings in containers. It's a finished good, so they'll either leave it laying around in a workshop or a stockpile. I'll have to come back to one of my fortresses and see what a chain does, combat-wise. I'm thinking it's more effective as a throwing weapon, though.--Kydo 17:17, 31 January 2010 (UTC)
 
::I doubt a chain can be used AS a weapon outside of adventure mode, though. I can't find any way to make dwarves just cary a specific object around with themselves, unless they buy it from a shop. And even then, they prefer to store their belongings in containers. It's a finished good, so they'll either leave it laying around in a workshop or a stockpile. I'll have to come back to one of my fortresses and see what a chain does, combat-wise. I'm thinking it's more effective as a throwing weapon, though.--Kydo 17:17, 31 January 2010 (UTC)

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