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Editing 40d Talk:Room
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: What if the door is set as internal? -- [[User:Zardus|Zardus]] 20:14, 18 April 2008 (EDT) | : What if the door is set as internal? -- [[User:Zardus|Zardus]] 20:14, 18 April 2008 (EDT) | ||
:: Then it is counted, but such can make room overlapping difficult. Does anyone know why it was removed? I am saddened by my Artifact door not working right. --[[User:Stalinbulldog|Stalinbulldog]] 21:57, 11 June 2008 (EDT) | :: Then it is counted, but such can make room overlapping difficult. Does anyone know why it was removed? I am saddened by my Artifact door not working right. --[[User:Stalinbulldog|Stalinbulldog]] 21:57, 11 June 2008 (EDT) | ||
− | : Doors seem to add to the room's value if the room (as in the blinking teal X's when you q-select the room's defining furniture) extends over the door. However, by default, a room will stop at an external door without actually including that tile. So this means that the easiest way to include a door in a room's value is to set it to internal. However, if you define a room in such a way as to include the door's tile (such as defining the room before you order the door built), you can then set up the door and it will still count towards the room's value | + | : Doors seem to add to the room's value if the room (as in the blinking teal X's when you q-select the room's defining furniture) extends over the door. However, by default, a room will stop at an external door without actually including that tile. So this means that the easiest way to include a door in a room's value is to set it to internal. However, if you define a room in such a way as to include the door's tile (such as defining the room before you order the door built), you can then set up the door and it will still count towards the room's value. [[User:LegacyCWAL|LegacyCWAL]] 13:55, 13 October 2008 (EDT) |
== engravings == | == engravings == |