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Editing 40d Talk:Room
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:: I'm also looking at this. Though, mostly in respect to royal quality rooms. I've built a room above-ground entirely out of obsidian blocks and masterful clear glass windows... assuming every obsidian tile is therefore worth 15 (164 ground tiles, 42 wall), and every window is worth 1500 (there are 16 of these), the room should be worth 27090, with no other objects. Added two giant spider silk bags to get the value to 30150, and it is still grand. I'll play around with this some more, as I'm baffled as to how this isn't yet royal quality. -[[User:Belathus|Belathus]] 17:26, 1 May 2009 (UTC) | :: I'm also looking at this. Though, mostly in respect to royal quality rooms. I've built a room above-ground entirely out of obsidian blocks and masterful clear glass windows... assuming every obsidian tile is therefore worth 15 (164 ground tiles, 42 wall), and every window is worth 1500 (there are 16 of these), the room should be worth 27090, with no other objects. Added two giant spider silk bags to get the value to 30150, and it is still grand. I'll play around with this some more, as I'm baffled as to how this isn't yet royal quality. -[[User:Belathus|Belathus]] 17:26, 1 May 2009 (UTC) | ||
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=== Influences on room quality === | === Influences on room quality === | ||
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Question regarding rent: does anybody know the time period that a bedroom's listed rent refers to? For instance, if a room's rent says 44☼, is that per month, or per season, or what? --[[User:LegacyCWAL|LegacyCWAL]] 13:45, 30 January 2009 (EST) | Question regarding rent: does anybody know the time period that a bedroom's listed rent refers to? For instance, if a room's rent says 44☼, is that per month, or per season, or what? --[[User:LegacyCWAL|LegacyCWAL]] 13:45, 30 January 2009 (EST) | ||
:Aaaaaand just saw another discussion that said that no, nobody knows. So nevermind then --[[User:LegacyCWAL|LegacyCWAL]] 11:16, 20 February 2009 (EST) | :Aaaaaand just saw another discussion that said that no, nobody knows. So nevermind then --[[User:LegacyCWAL|LegacyCWAL]] 11:16, 20 February 2009 (EST) | ||
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== Names == | == Names == | ||
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:press t after highlighting the room to view the item that makes it so.--[[User:Seaneat|Seaneat]] 13:40, 8 July 2008 (EDT) | :press t after highlighting the room to view the item that makes it so.--[[User:Seaneat|Seaneat]] 13:40, 8 July 2008 (EDT) | ||
::What I was getting at: | ::What I was getting at: | ||
− | :::When my [[ | + | :::When my [[rock hauler]] gets elected [[Mayor]], how do I find his bedroom to free it, so I can allocate him a new one? Do I have to look at every bedroom using either {{k|q}} or {{k|t}}, or is there another way where I can "look up the dwarf" then see all the rooms allocated to him. I hope that is clearer.[[User:GarrieIrons|GarrieIrons]] 07:41, 1 August 2008 (EDT) |
::::Workaround: you can allocate a new bedroom to your new mayor without bothering with his former bedroom, which will automatically be allocated to nobody. Your only problem now is that you have a crappy hauler bedroom somewhere, which is free. At some point that evasive free bedroom might be claimed by a homeless dwarf.--[[User:Aykavil|Aykavil]] 07:59, 1 August 2008 (EDT) | ::::Workaround: you can allocate a new bedroom to your new mayor without bothering with his former bedroom, which will automatically be allocated to nobody. Your only problem now is that you have a crappy hauler bedroom somewhere, which is free. At some point that evasive free bedroom might be claimed by a homeless dwarf.--[[User:Aykavil|Aykavil]] 07:59, 1 August 2008 (EDT) | ||
:::::This does not work. I just tried moving all my Metalsmiths to a new set of quarters, and they all ended up wit two bedrooms (vr 28_181_40d). Instead, I had to open the {{k|r}}room window, and locate the dwarf on the list, and use {{k|t}} to zoom to the listed entry in the main menu. | :::::This does not work. I just tried moving all my Metalsmiths to a new set of quarters, and they all ended up wit two bedrooms (vr 28_181_40d). Instead, I had to open the {{k|r}}room window, and locate the dwarf on the list, and use {{k|t}} to zoom to the listed entry in the main menu. | ||
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:::I would say [[Building]], as it's all about the stuff you {{K|b}}uild. We could have a chapter about the actual process: selecting desired items(distance, quality), hauling, building, profit. | :::I would say [[Building]], as it's all about the stuff you {{K|b}}uild. We could have a chapter about the actual process: selecting desired items(distance, quality), hauling, building, profit. | ||
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==Plant Values== | ==Plant Values== | ||
− | Does tilled ground have a value? Also, do the plants growing on tilled ground add to the value of a room, or would they even be considered part of it- like how barrels in a stockpile do not influence room value, because they're part of the stockpile, not the room? Mostly, I'm trying to figure out some way to grow (Build? I hope not) flower gardens to increase room values. For example, making a statue GARDEN. | + | Does tilled ground have a value? Also, do the plants growing on tilled ground add to the value of a room, or would they even be considered part of it- like how barrels in a stockpile do not influence room value, because they're part of the stockpile, not the room? Mostly, I'm trying to figure out some way to grow (Build? I hope not) flower gardens to increase room values. For example, making a statue GARDEN. |
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