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Editing 40d Talk:Soldier

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==old==
 
 
I currently have a champion who will not obey orders. She has picked a station herself and remains there no matter what I do. Is this a champion behavior in 2.7?--[[User:Mlcy]]
 
I currently have a champion who will not obey orders. She has picked a station herself and remains there no matter what I do. Is this a champion behavior in 2.7?--[[User:Mlcy]]
 
:Champions always behaved that way as far as I know. --[[User:Eagle of Fire|Eagle of Fire]] 14:40, 28 November 2007 (EST)
 
:Champions always behaved that way as far as I know. --[[User:Eagle of Fire|Eagle of Fire]] 14:40, 28 November 2007 (EST)
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I have a military consisting of roughly a half marksdwarves, a fifth champions, and the rest melee dwarves. Unfortunatly, most of these melee users have spinal injuries (brown-ish or grey). Luckily, most of them are right below "great" in their primary skill. Would it be in my best interests to slap on a custom title and send them to do civilian work?
 
I have a military consisting of roughly a half marksdwarves, a fifth champions, and the rest melee dwarves. Unfortunatly, most of these melee users have spinal injuries (brown-ish or grey). Luckily, most of them are right below "great" in their primary skill. Would it be in my best interests to slap on a custom title and send them to do civilian work?
: Crosstrain the spinal-bruised as marksdwarves, I think they can still practice target-shooting with spine injuries. If they were any worse injured, I'd say use them to fill Fortress Guard positions. --[[User:Jellyfishgreen|Jellyfishgreen]] 19:23, 3 June 2009 (UTC)
 
  
 
== The enemy of my enemy is my friend ==
 
== The enemy of my enemy is my friend ==
  
Should we note that, at least in my game, soldiers tend to become friends with other soldiers quickly? Currently some of my nobles and even some of my more "sociable" dwarves (the ones working in areas with many other people) have no friends, yet a recently drafted recruit is already friends with one of my marksdwarves. I think this subject could do with some research (including of squadmates tend to be friends, if squad captains tend to be friends with one another, etc.)[[User:Milskidasith|Milskidasith]] 03:51, 14 November 2008 (EST)
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Should we note that, at least in my game, soldiers tend to become friends with other soldiers quickly? Currently some of my nobles and even some of my more "sociable" dwarves (the ones working in areas with many other people) have no friends, yet a recently drafted recruit is already friends with one of my marksdwarves. I think this subject could do with some research (including of squadmates tend to be friends, if squad captains tend to be friends with one another, etc.)
:Soldiers take a moment to chat after they spar together, presumably talking about their sparring.  Since talking becomes part of their routine, soldiers make friends with the other soldiers pretty quickly.  In most of my fortresses, most civilians are lucky to have 2 friends, while soldiers usually have 5-10.  
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:Soldiers take a moment to chat after they spar together, presumably talking about their sparring.  Since talking becomes part of their routine, soldiers make friends with the other soldiers pretty quickly.  In most of my fortresses, most civilians are lucky to have 2 friends, while soldiers usually have 5-10. [[User:Milskidasith|Milskidasith]] 03:50, 14 November 2008 (EST)
 
:Incidentally, this is a huge problem for the mood of your armed forces; having a squad wiped out is quite likely to cause tantrums in the other squads. --[[User:ThunderClaw|ThunderClaw]] 00:19, 14 November 2008 (EST)
 
:Incidentally, this is a huge problem for the mood of your armed forces; having a squad wiped out is quite likely to cause tantrums in the other squads. --[[User:ThunderClaw|ThunderClaw]] 00:19, 14 November 2008 (EST)
:: Damn I keep forgetting to sign. Anyway, yeah, one of my champions happens to have something along the lines of 27 friends and all proficient or near proficient talking skills... 0_o. Now I can see destroying my (mostly friendly firing) atom smasher was an even smarter move (last time I only lost an expert marksdwarf). [[User:Milskidasith|Milskidasith]] 03:51, 14 November 2008 (EST)
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:: Damn I keep forgetting to sign. Anyway, yeah, one of my champions happens to have something along the lines of 27 friends and all proficient or near proficient talking skills... 0_o. Now I can see destroying my (mostly friendly firing) atom smasher was an even smarter move (last time I only lost an expert marksdwarf).
::This can also lead to soldiers falling in love and marrying quite often, leading to some of your forces wading into battle wielding babies... --[[User:Bilkinson|Bilkinson]] 09:29, 14 November 2008 (EST)
 
:::Aka meatshields.--[[User:Maximus|Maximus]] 14:02, 14 November 2008 (EST)
 
::Soldiers divide their time between training and standing around in meeting halls. To reduce the amount of socializing they do, you can create more and larger meeting halls; however, soldiers will always follow their leaders. Even if the squad commander is sleeping in a private room, they'll all come to watch and talk with each other. At the least, smaller squads and more meeting places and barracks will mean less interaction, both in general and between squads.--[[User:Navian|Navian]] 12:36, 14 November 2008 (EST)
 
 
 
I've been trying a military-heavy fortress with at least 75% drafted and apart from the first couple of batches of recruits, most of the soldiers (upwards of forty or fifty) don't have any friends at all. Standing down soldiers have not been in squads and I've got one large barracks where everyone trains and there are no meeting halls. I suppose that in a larger army soldiers would be less likely to spar with the same dwarf twice and minimising the different opportunities for socialising in meeting halls is no doubt adding to this as well. It's actually turning out pretty useful because my army seems to be able to actually absorb losses without everyone falling into misery and unhappiness. [[User:Extar|Extar]] 00:00, 21 November 2008 (EST)
 
 
 
== Restructure military articles? ==
 
 
 
How would everyone feel if I
 
 
 
1. moved the descriptions of the soldier classes to their respective weapon articles.
 
2. changed the skill articles (e.g. the "marksdwarf" page) to say something like "Marksman is the skill that controls how good you are at using a [[crossbow]]."
 
3. beef up each weapon article with all the info I can find regarding that weapon, its users, and how it's best used in combat.
 
 
 
[[User:Gairabad|Gairabad]] 00:48, 19 November 2008 (EST)
 
 
 
:I've been thinking that all the weapon-specific stuff should be in [[weapon]], not in separate articles: when choosing a weapon, it'd be good to have the pluses and minuses all on one page.  I'd convert the prose into weapon-centric format instead of "weaponsdwarf" format.
 
 
 
:It's hard to get solid info on what each weapon is good for.  Adventurer mode one way to test, but that doesn't tell you how effectively DF-mode dwarves fight with them.  I'll share what little I know right now: ''any'' weapon, even a wooden one in the hands of a newbie, is better than wrestling.  It takes forever to do real damage while wrestling.  It's okay against individual weak animals but disastrous against a goblin squad.  Your dwarves will either get chopped in half while wasting time, or exhausted, which makes them extremely vulnerable to damage.  Wrestling skills are desirable for dodging, and a good way to keep sparring dwarves from cutting each other apart, but pathetic on offense.
 
 
 
:Swords and spears periodically get stuck.  The only time I've seen that to be a real problem in combat is against zombies: both creatures freeze up, a bug I reported to Toady recently.  Aside from that, though, swords work well.  Axes work great against anything.  There's really no effective defense against getting chopped into little bits.  Hammers and maces work fine, at least against goblins.  Despite what the article says about blunt weapons repelling the enemy, I've seen swords and axes do that as well.  Maybe hammers just do it better.  Regardless, anything that gets thrown backward by a blow is not getting up again.  Though it does seem to me that edged weapons kill foes more quickly -- maybe because of bleeding.
 
 
 
:Crossbows are utterly lethal, especially in the hands of an elite marksdwarf.  Even a novice with a crossbow can usually kill any single non-megabeast safely.  But they run out of bolts very quickly, so never send a marksdwarf into combat alone.--[[User:Maximus|Maximus]] 01:55, 19 November 2008 (EST)
 
 
 
== Heroes & Champions ==
 
<blockquote>
 
Alternatively, a dwarf on the verge of becoming a hero in one weapon skill can be transferred to another weapon and retrained; the attribute bonuses from gaining each weapon skill will stack.
 
</blockquote>
 
 
 
Does this mean that once a dwarf reaches Hero level, if you change his weapon preference he will gain no attribute bonuses as he increases skill?  Would it then be preferable to allow a hero to reach legendary if he's already passed hero?  Or if you change his weapon, will he gain attribute bonuses for the levels in his new weapon that are beyond his old weapon's maximum? --[[User:Aristoi|Aristoi]] 16:35, 16 January 2009 (EST)
 
:To answer own my question, with some help from the #df on Synirc (Thanks TC and mezo), the soldier will gain attributes from all skill levels he achieves.  That is say they always stack.  Once Hero status is achieved, one only loses the ability to undraft them.  I'm going to change the article to be more clear. --[[User:Aristoi|Aristoi]] 16:55, 20 January 2009 (EST)
 

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