v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Starting build

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 222: Line 222:
  
 
::Further, these are hinting at what skills to take for a "'''starting build'''" (the name of this article, remember?), so is more about that than "technical" quibbles.  The paragraph that follows this list starts ''"Many other skills will certainly be used, but not often enough (or critical enough) to spend (many? any?) points on..."'' Like butcher. Consider the entire context before editing.--[[User:Albedo|Albedo]] 19:29, 24 October 2009 (UTC)
 
::Further, these are hinting at what skills to take for a "'''starting build'''" (the name of this article, remember?), so is more about that than "technical" quibbles.  The paragraph that follows this list starts ''"Many other skills will certainly be used, but not often enough (or critical enough) to spend (many? any?) points on..."'' Like butcher. Consider the entire context before editing.--[[User:Albedo|Albedo]] 19:29, 24 October 2009 (UTC)
 
:::First, consider that the following paragraphs also say 'mining is easy to level' and 'butchery is not worth investing in', so despite almost certainly using them it still explains which ones are worthwhile or not.
 
:::The point of the section was to convey what skills you would always or almost always create jobs for, not what skills you should start with.  It follows and is part of a discussion that covers many reasons to start with different skills, its use is not in telling you what to invest in but in letting you know what you will need to use.  If you can easily imagine a fortress that doesn't use a skill and survives at least 5 years, the skill does not belong in that list.
 
:::This is not a vanilla advice section - see [[40d:How to safely start fortress mode]] or [[40d:Your first fortress]] or [[40d:Quickstart guide]] for that.  This is a general theory discussion on starting builds, aimed primarily at advanced players (although newer players could gain insights from reading it).  I should know, I wrote the section to begin with, and I certainly wasn't writing it for starting players.
 
:::--[[User:Squirrelloid|Squirrelloid]] 09:05, 5 April 2010 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Template used on this page: