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40d Talk:Tile types in DF memory

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Revision as of 01:22, 27 November 2007 by Erasmus Darwin (talk | contribs) (New page: For tile #2 (murky pool), I changed a random outdoor tile to it, and it was the brown, dry wavy lines "murky pool" that you get when you completely drain a pre-existing pond. I suspect wh...)
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For tile #2 (murky pool), I changed a random outdoor tile to it, and it was the brown, dry wavy lines "murky pool" that you get when you completely drain a pre-existing pond. I suspect whether it's rendered blue (full) or brown (dry) depends on the flow, as defined in the separate "Designation" list defined in the map block right after the tile list.

Also, #49 is a bright-green, grassy "X" up/down stairs. #50 is a ">" down stair (again grassy, bright-green). #51 is a "<" up stair (ditto on grassy and bright-green).
#52-54 seem to be the same things only dark green instead of bright green (still grassy, though).
#55-57 are the same thing only made out of shale (which is the same stone type for the general area I was experimenting in, so I'm pretty sure the exact stone type is defined elsewhere).
#58-60 are the same thing made out of red sand (which seems to be the other mineral type for the area -- I have shale boulders, but "worn away" patches of ground become red sand).
#61-63 are the same thing made out of rock (bright white).
...and that seems to be the end of that pattern as #64 is "unknown", and #65 is a shale fortification.

Sorry for the disjointed nature of this message, but I just sort of typed it up as I was trying it. -- Erasmus Darwin 20:22, 26 November 2007 (EST)