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Editing 40d Talk:Trap

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:::once goblin thieves are revealed they are captured fine. even revealed kobolds dont trigger. -[[User:Chariot|Chariot]] 15:45, 17 March 2008 (EDT)
 
:::once goblin thieves are revealed they are captured fine. even revealed kobolds dont trigger. -[[User:Chariot|Chariot]] 15:45, 17 March 2008 (EDT)
 
:::: At least "normal" goblin thieves are scewered fine without being detected, says my weapon trap --[[User:Koltom|Koltom]] 16:58, 17 March 2008 (EDT)
 
:::: At least "normal" goblin thieves are scewered fine without being detected, says my weapon trap --[[User:Koltom|Koltom]] 16:58, 17 March 2008 (EDT)
:::: I have to agree with Koltom, I got an "Ambush" event when a goblin (master) thief went into a cage trap, and had another one cut to pieces by a serrated disc, which I only noticed when suddenly all my dwarves rushed off to remove his clothes. --[[User:Qwertyu|Qwertyu]] 13:31 (UTC+1)
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:::: I have to agree with Koltom, I got an "Ambush" event when a goblin (master) thief went into a cage trap, and had another one cut to pieces by a serrated disc, which I only noticed when suddenly all my dwarves rushed off to remove his clothes. --[[User Quertyu|Qwertyu]] 13:31 (UTC+1)
 
:::: Weapon traps apparently have a chance of friendly fire.  At least, that's what the ghost of my Kitten(tame) told me... [[User:QMarx|QMarx]] 18:48, 13 April 2008 (EDT)
 
:::: Weapon traps apparently have a chance of friendly fire.  At least, that's what the ghost of my Kitten(tame) told me... [[User:QMarx|QMarx]] 18:48, 13 April 2008 (EDT)
 
::::: I think traps have a chance to trigger against theives, not an absolute yes or no. Also, remember that a citizen going unconscious on a trap will trigger it. The reason animals do so is because they ignore traffic designations, of which I presume traps create an invisible 'no sleep' tile. I've tested locking a dwarf in a room where the entire floor space was covered with traps, they starved to death before sleeping on the traps. However, if a dwarf is knocked unconscious by fighting or a bridge, then they will still trigger traps. [[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 23:43, 13 May 2009 (UTC)
 
::::: I think traps have a chance to trigger against theives, not an absolute yes or no. Also, remember that a citizen going unconscious on a trap will trigger it. The reason animals do so is because they ignore traffic designations, of which I presume traps create an invisible 'no sleep' tile. I've tested locking a dwarf in a room where the entire floor space was covered with traps, they starved to death before sleeping on the traps. However, if a dwarf is knocked unconscious by fighting or a bridge, then they will still trigger traps. [[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 23:43, 13 May 2009 (UTC)
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: Refined coal is [[coke]] in the game. Whiskey is a nice burny liquid your dwarves know how to make, but it's wasted on goblins. --[[User:Jellyfishgreen|Jellyfishgreen]] 19:29, 30 May 2009 (UTC)
 
: Refined coal is [[coke]] in the game. Whiskey is a nice burny liquid your dwarves know how to make, but it's wasted on goblins. --[[User:Jellyfishgreen|Jellyfishgreen]] 19:29, 30 May 2009 (UTC)
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== Spike Trap hit falling goblin ==
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I had a spike trap surrounded by walls that I would drop gobbos on from 6 z-levels above; the idea was to stun them and then have a dwarf grind them to death.  However, the first goblin I dropped died on impact (previous goblins did not) and got stuck in the spike trap.  The trap wasn't being operated at the time.  Has spike impact been added? --[[User:LucienSadi|LucienSadi]] 18:22, 22 December 2008 (EST)
  
 
== Friendlies ''completely'' immune to traps? ==
 
== Friendlies ''completely'' immune to traps? ==
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Other ways are more risky, but can also be more fun ;)
 
Other ways are more risky, but can also be more fun ;)
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--[[User:Syndic|Syndic]] 13:10, 10 July 2009 (UTC)
 
--[[User:Syndic|Syndic]] 13:10, 10 July 2009 (UTC)
 
: create a room with a lockable door.  Build the cages in that room.  Connect the cages to a lever.  Use the d-b-d key combo to dump the traps.  Use 't' to look at all the cages and stop dumping the cage and mechanisms themselves.  Wait for your dwarves to strips the prisoners naked.  Lock some of your warriors in the room with the cage.  Pull the lever.  Free XP.  Clean up and go again. --[[User:Altaree|Altaree]] 18:01, 29 March 2010 (UTC)
 
 
  
 
== Human ambushers trap-immune? ==
 
== Human ambushers trap-immune? ==
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::Thanks, now I know how the feature works I will be able to toggle it on/off as needed.<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 13:08, 23 October 2009 (UTC)
 
::Thanks, now I know how the feature works I will be able to toggle it on/off as needed.<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 13:08, 23 October 2009 (UTC)
 
== Spike trap actually does work on falling dwarves ==
 
The Baron Consort had a bit of an... accident when someone mistakenly pulled the lever that activated the floor hatches in his room that dropped him on top of upright spikes which had no triggers at all. He was impaled on it. The fortress Channeltribes is <s>thrilled with</s> deeply saddened by our loss.
 
:Are you sure it was the spikes that killed him, and not just fall damage?  --[[User:LaVacaMorada|LaVacaMorada]] 06:49, 5 November 2009 (UTC)
 
 
==Getting dwarves out of cages==
 
If an individual dwarf falls unconcious on a cage trap (NOT a child in a snatcher's inventory), and the cage used was wood (Can't set it to justice), is there any way to get that dwarf out? The dwarf in question decided that there was nothing wrong with walking around with a damaged lung and fell unconcious on a cage trap. Now he's sitting in my storage room. I tried "building" the cage he was in, then tried taking him out by unassigning him from it, but nobody seems interested in letting him out, even if they have nothing else to do and I have animal hauling, animal handling, etc, activated on them. Any ideas on getting him out? --[[Special:Contributions/98.222.254.167|98.222.254.167]] 22:11, 1 July 2010 (UTC)
 
*Link it to a lever, then pull the lever. --[[User:Quietust|Quietust]] 02:25, 2 July 2010 (UTC)
 

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