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Difference between revisions of "40d Talk:Trap"

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RE Upright Spikes:  They're are only effective if something falls on them, right?  They don't slow and certainly don't hurt anything just walking through them?  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:35, 10 November 2007 (EST)
 
RE Upright Spikes:  They're are only effective if something falls on them, right?  They don't slow and certainly don't hurt anything just walking through them?  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:35, 10 November 2007 (EST)
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editing info on pike trap according to info on this[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=7&t=001777] topic

Revision as of 19:01, 19 November 2007

Couldn't one generate a mild supplementary food source by putting cage traps out on the map at random? Or create rows of them to catch aggressive creatures that are chasing down a fleeing dwarf. The ability to place them on the surface has some interesting possibilities. Kefkakrazy 04:45, 4 November 2007 (EST)

Will berserk dwarves set off pressure plates? Toady mentioned he was going to stop that from happening VengefulDonut 19:39, 4 November 2007 (EST)

Does triggering an upright spike with a lever make it retract? I am testing this now.

Will flooding a spiked pit break or cancel the spike trap? I'd test this, but I don't have the channel dug in yet. --Xazak 18:30, 5 November 2007 (EST)

I'm pretty sure the "corpse stuck in trap" chance is 50%, according to Toady either on IRC or some forgotten forum post a few months back. I really can't remember for sure. -EarthquakeDamage 02:31, 10 November 2007 (EST)

RE Upright Spikes: They're are only effective if something falls on them, right? They don't slow and certainly don't hurt anything just walking through them? -EarthquakeDamage 02:35, 10 November 2007 (EST)

editing info on pike trap according to info on this[1] topic