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40d Talk:Trap

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Revision as of 22:52, 6 January 2008 by YayTheDwarves (talk | contribs)
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Couldn't one generate a mild supplementary food source by putting cage traps out on the map at random? Or create rows of them to catch aggressive creatures that are chasing down a fleeing dwarf. The ability to place them on the surface has some interesting possibilities. Kefkakrazy 04:45, 4 November 2007 (EST)

You can really do this with any kind of trap now - I built a 1 tile wide stair/corridor up an exposed cliff face, and as I was concerned about goblins and the like I stonefall-trapped it. Ever since then some of the local wildlife has used it to get up and down the 5 z-level cliff, with predictable and hilarious results. The goats just die, but the marmots are hurled off the cliff face to splatter on the ground below. It's a nice easy meat/leather/fat source, as well as being entertaining "Dwarfy McDwarf cancels reload stone trap - interrupted by (flying) hoary marmot" Acama 19:48, 20 December 2007 (EST)

Will berserk dwarves set off pressure plates? Toady mentioned he was going to stop that from happening VengefulDonut 19:39, 4 November 2007 (EST)

Does triggering an upright spike with a lever make it retract? I am testing this now. —Preceding unsigned comment added by Jayjayjuhwetplane (talkcontribs)

Will flooding a spiked pit break or cancel the spike trap? I'd test this, but I don't have the channel dug in yet. --Xazak 18:30, 5 November 2007 (EST)

confirmed that flooding doesn't affect spear/spike traps. YayTheDwarves 17:52, 6 January 2008 (EST)

I'm pretty sure the "corpse stuck in trap" chance is 50%, according to Toady either on IRC or some forgotten forum post a few months back. I really can't remember for sure. -EarthquakeDamage 02:31, 10 November 2007 (EST)

RE Upright Spikes: They're are only effective if something falls on them, right? They don't slow and certainly don't hurt anything just walking through them? -EarthquakeDamage 02:35, 10 November 2007 (EST)

editing info on pike trap according to info on this[1] topic —Preceding unsigned comment added by Thatguyyaknow (talkcontribs)

I've secured the entries oy my magma furnaces with cage traps, but it seems that the fire imps just walk through. Just as the Giant moles did. How so? --Doub

supposedly there is a bug that causes any creatures on the map when it is generated to count as residents, and thus know where your traps are and not trigger them. I've never run into the problem myself, but I've never specifically tested for it so I can't really say for sure if it still exists (or ever did). --BurnedToast 07:41, 6 January 2008 (EST)