v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Waterfall
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
:You do. Since there are a whole lot more ways to engineer an indoor waterfall, and since this wiki generally tries to avoid telling players what exactly to build, I'll rewrite that. --[[User:Savok|Savok]] 20:39, 28 November 2008 (EST) | :You do. Since there are a whole lot more ways to engineer an indoor waterfall, and since this wiki generally tries to avoid telling players what exactly to build, I'll rewrite that. --[[User:Savok|Savok]] 20:39, 28 November 2008 (EST) | ||
− | + | ==Engingeering Methods== | |
− | |||
− | == | ||
I think this article is doing a disservice. The wiki certainly does mention engineering methods and tips in many places (such as the excellent screwpump article.) It might be warranted noting things like what causes the happiness, for example - do you need to engineer it so that they merely see it, or must they walk through the mist? If the latter, is there a risk of flooding your fortress by building rooms exposed to the interior of an outdoor waterfall, and so on. The article as written is a bit barren. [[User:Lastofthelight|Lastofthelight]] 04:12, 11 January 2009 (EST) | I think this article is doing a disservice. The wiki certainly does mention engineering methods and tips in many places (such as the excellent screwpump article.) It might be warranted noting things like what causes the happiness, for example - do you need to engineer it so that they merely see it, or must they walk through the mist? If the latter, is there a risk of flooding your fortress by building rooms exposed to the interior of an outdoor waterfall, and so on. The article as written is a bit barren. [[User:Lastofthelight|Lastofthelight]] 04:12, 11 January 2009 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | the | + | I just opened a floodgate to a river that drops the water through the ceiling of my dining hall and into a 1 z-level deep channel in the middle of the room, which then goes into a tunnel then a channel outside. the channel was 1x3 with ramps around it, but the water still appeared to splash out...I have 1/7 water over half the dining hall. Is the assertion about water falling straight down correct in the article? the channel is not full--I'm pretty sure it didn't hit 7/7 at all. The water is flowing very fast, so is it possible the water plummeting through my dining hall is spreading out because it is briefly 3/7 or something in mid air? --[[User:Freshyq314|Freshyq314]] |
− | + | Also, my "divert an infinite water source through my dining hall" really sounds like [[fun]]... I still don't know a good way for my channel to get the water off the map. I'd like to not flood the entire lowlands, where all my trees are. Right now my channel goes to within a square of the map edge, but can't dig out that last bit, and I can't put constructions nearer than ~10 squares to the edge, so no pumping it out. Any thoughts? --[[User:Freshyq314|Freshyq314]] |