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Editing 40d Talk:Waterfall

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:I have observed the same as of 40d. Water falling 3 z levels can "land" over a 9x9 square.  Nice to know after the fact when you've started flooding your fortress, eh!
 
:I have observed the same as of 40d. Water falling 3 z levels can "land" over a 9x9 square.  Nice to know after the fact when you've started flooding your fortress, eh!
  
:lead the water to the river tiles on the map's edge where its water disappears - these are magic tiles that let water disappear - if you dont feed in too much water it will work --[[User:Birthright|Birthright]] 23:08, 11 July 2009 (UTC)
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::lead the water to the river tiles on the map's edge where its water disappears - these are magic tiles that let water disappear - if you dont feed in too much water it will work --[[User:Birthright|Birthright]] 23:08, 11 July 2009 (UTC)
 
 
 
:::If the top of your waterfall consists of a floor grate completely surrounded by walls, then the only direction the water can go is down. I did this with my own fort's waterfall, and I haven't had a single tile of mud (though I use a 3x3 #+#/+#+/#+# grate/floor pattern over each nozzle and a 3x3 drainage shaft beneath it).  Search for "Towerclouted" on DFMA for an example (hopefully the mist won't have obstructed too much). --[[User:Quietust|Quietust]] 02:23, 2 August 2009 (UTC)
 
:::If the top of your waterfall consists of a floor grate completely surrounded by walls, then the only direction the water can go is down. I did this with my own fort's waterfall, and I haven't had a single tile of mud (though I use a 3x3 #+#/+#+/#+# grate/floor pattern over each nozzle and a 3x3 drainage shaft beneath it).  Search for "Towerclouted" on DFMA for an example (hopefully the mist won't have obstructed too much). --[[User:Quietust|Quietust]] 02:23, 2 August 2009 (UTC)
  
::::What you describe is true, sorta, but beside the point. It's still a perfect example of the (new?) water splashing: fanning out smth like 1 tile per level, so a one level drop can spill a 3x3 area, 2 lvl 5x5 and so on. This is not visible in your example because grates don't get muddy. @'''Freshyq314''': To reduce water speed, pressure and thus flooding in your hall, make sure it runs through a "diagonal corner" (see [[Water pressure]]) --[[User:Birthright|Birthright]] 21:59, 2 August 2009 (UTC)
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::::What you describe is true, sorta, but besides the point. It's still a perfect example of the (new?) water splashing: fanning out smth like 1 tile per level, so a one level drop can spill a 3x3 area, 2 lvl 5x5 and so on. This is not visible in your example because grates don't get muddy. --[[User:Birthright|Birthright]] 21:59, 2 August 2009 (UTC)
  
 
==quality==
 
==quality==

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