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Editing 40d Talk:Weapon

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:::I'm almost certain this is dwarf specific, because I had some goblin axemen siege my base, and one of them was wielding a great axe in one hand, and a shield (not even a *buckler*) in the other hand. I think I saw the same thing with a halberd, but a pike was multigrasped. Looks like goblins have a lot more options than our poor dwarves. --Gotthard 12:16, 30 November 2007 (EST)
 
:::I'm almost certain this is dwarf specific, because I had some goblin axemen siege my base, and one of them was wielding a great axe in one hand, and a shield (not even a *buckler*) in the other hand. I think I saw the same thing with a halberd, but a pike was multigrasped. Looks like goblins have a lot more options than our poor dwarves. --Gotthard 12:16, 30 November 2007 (EST)
 
:::As another issue I just noticed, my hammerer came equipped not with a hammer, but a *maul*.  Seems that spawned creatures can use whatever they are spawned with, but telling them to equip items they can't use is the problem.  Purely speculative, but it would account for goblins with two handed axes and shields, as well as my hammerer with the maul (which was AWESOME by the way...) --Gotthard 04:34, 7 August 2009 (UTC)
 
  
 
== Pike ==
 
== Pike ==
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:"Unortodox" weapons are not really weapons. However, since ''absolutly anything thrown is deadly in the curren fight code'', a lot of people use about anything in adventure mode. This is how coins became popular as a throwing weapon. Part because it's as deadly as anything else and very light which mean you can carry a lot around, part because it is a weapon used in other ascii or rogue like games. You could throw butterfly corpses and mud around and it would be just as deadly as coins. --[[User:Eagle of Fire|Eagle of Fire]] 17:52, 13 February 2008 (EST)
 
:"Unortodox" weapons are not really weapons. However, since ''absolutly anything thrown is deadly in the curren fight code'', a lot of people use about anything in adventure mode. This is how coins became popular as a throwing weapon. Part because it's as deadly as anything else and very light which mean you can carry a lot around, part because it is a weapon used in other ascii or rogue like games. You could throw butterfly corpses and mud around and it would be just as deadly as coins. --[[User:Eagle of Fire|Eagle of Fire]] 17:52, 13 February 2008 (EST)
 
:Well, you don't even have to throw them for them to be deadly. I know of a cyclops that had managed to wrestle a full waterskin from one of my adventurers and beat several of them to death with it, greatly amplifying the damage it was doing. --[[User:Toastdieb|Toastdieb]] 21:26, 24 May 2009 (UTC)
 
 
Does anybody know the actual damage values for improvised weapons?  I just picked up a chunk of raw adamantine and killed a tentacle demon in a matter of seconds.--[[User:Igfig|Igfig]] 11:41, 26 May 2009 (UTC)
 
:(In Fortress or Adventure mode?)
 
:(Adventure.  I doubt it matters for the values though.)
 
  
 
== Great axe ==
 
== Great axe ==
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::Ok, thanks.  Stupidly, in a moment of frustration I abandoned the fortress.  I will also try to confirm this again.  If it's true, that info definately needs to be in the article...--[[User:Jpwrunyan|Jpwrunyan]] 00:35, 12 February 2009 (EST)
 
::Ok, thanks.  Stupidly, in a moment of frustration I abandoned the fortress.  I will also try to confirm this again.  If it's true, that info definately needs to be in the article...--[[User:Jpwrunyan|Jpwrunyan]] 00:35, 12 February 2009 (EST)
 
My dwarves won't use the longswords I loot off goblins. If I set them to use Two Weapons, they'll just pick up two short swords instead. Curiously, one of them had two obsidian short swords in the ''same hand.'' <small>Predictably, he is now resting in the barracks with a broken arm.</small> --[[User:Loyal|Loyal]] 16:47, 30 December 2009 (EST)
 
  
 
==Unusual materials==
 
==Unusual materials==
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==Overall best trap weapon==
 
==Overall best trap weapon==
  
Disregarding material, which weapon would work the best for a weapon trap? ''(unsigned by [[User:Lemonpieman|Lemonpieman]])''
+
Disregarding material, which weapon would work the best for a weapon trap?
:Simply put, there is no single "best".  If the creature has internal organs, the spiked ball (3 piercing attacks) can achieve a lucky (if not immediate) kill.  The giant axe is the meanest, dishing out huge amounts of damage and can severe limbs - and even a zombie GCS is less dangerous without a leg or four. The corkscrew and serrated disk are in between, each w/ diff crits as above. A spike has some special uses that are unique to that.  Slashing weapons tend to leave body parts that dwarfs want to clean up. Decide what you want to kill (or maim), and what its weak points are, and base your decision off of that. (and sign your posts)--[[User:Albedo|Albedo]] 12:05, 26 May 2009 (UTC)
 
 
 
:: [[Cages]]. They're one enemy removed automatically, no matter how powerful. (Of course, since they're one-shot traps, it's probably best to back them up with row after row of serrated discs, spiked balls, and axe blades). And we can't forget the importance of using weapons that your dwarves can't, like mauls, to add a bit of an unpleasant surprise. --Count Dorku
 
::: though if you have the resources, just use alternating layers of trap-cage-trap-cage...[[Special:Contributions/24.18.8.160|24.18.8.160]] 05:04, 6 February 2013 (UTC)
 
 
 
== Weapons dwarves can use in Fortress mode ==
 
 
 
Dwarves can't be assigned to use two handed weapons (except the crossbow), whips and daggers. Can they use the Scimitar, Flail and Morning Star, a sword and maces if the fortress manages to get a hold of them?--[[User:Seaneat|Seaneat]] 19:52, 17 July 2009 (UTC)
 
 
 
:Yes on scimitar.
 
 
 
:Funny thing: If you set a soldier to sword and only long swords are available, he will run in circles picking it up, trying to equip, drop it, walk away, turn back, pick it up, trying to equip, drop it...unless you set number of weapons to 2 - then it works! --[[User:Birthright|Birthright]] 02:07, 15 September 2009 (UTC)
 
 
 
::While a dwarf can use a mace (among others), it isn't one of the "basic" weapons, that dwarfs can manufacture.  That's how those tables are set up atm, not "usable/not usable".  Mace should not have been moved (or the tables re-sorted).  I'd rather see basic/foreign weapons, w/ notes as to whether they're usable or not, and how.--[[User:Albedo|Albedo]] 03:11, 15 September 2009 (UTC)
 
:::Er what? Look at your forge or a random dwarf. I guess you mixed up [[mace]] with some other weapon. [[Macedwarf]] is a perfectly normal [[skill]]. --[[User:Birthright|Birthright]] 10:26, 15 September 2009 (UTC)
 
::::...I gotta stop smokin' crack while I'm editing, clearly. I guess that since the stats 100% ''identical'' to a hammer, I had put it in the same category as morningstar or scimitar in my mind.  nm. <goes back to hittin' the pipe> --[[User:Albedo|Albedo]] 16:15, 16 September 2009 (UTC)
 
 
 
== Blowgun damage ==
 
 
 
Wait, is it just me, or do blowguns do ''more'' damage in melee than they do in ranged combat? What's up with that? I know the darts are small and all, but WHAT.<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:KoboldInDisguise|KoboldInDisguise]]</small>
 
:I'd guess it's intended as a poison delivery system, a part of combat not (yet?) implemented. For all those scorpion and spider and etc venoms we see in trade that have no (current) use.--[[User:Albedo|Albedo]] 15:01, 20 October 2009 (UTC)
 
 
 
== Two Weapons ==
 
 
 
Does the two weapon setting allow dwarves to dual-wield or do they use one weapon with both hands?
 
--[[User:Newtype0083|Newtype0083]] 15:22, 19 February 2010 (UTC)
 
 
 
:No, it determines whether they'll use one-handed weapons (Spear) or two handed weapons (Pike). I'm certain on the not-duel-weidling, but somebody please verify if that is the actual difference it makes, as I've never been able to get any foreign weapons in my fort that are weildable at all
 
 
 
::No - it's ''supposed'' to do that - but Toady has stated that it's broken, broken, broken. Best not to go there for now. And many [[other weapon]]s are simply not currently usable by dwarves. (and sign your posts!). --[[User:Albedo|Albedo]] 06:23, 20 February 2010 (UTC)
 
 
 
== Weapon damage vs. creature damage ==
 
 
 
What is the comparison between, say, an iron short sword, wielded by a size 6 creature, and that same creature's claw, doing 1:6 damage?
 
 
 
These seem to be separate, incompatible damage systems. How do they differ? [[Special:Contributions/68.43.43.52|68.43.43.52]] 00:59, 15 March 2010 (UTC)
 

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