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Editing 40d Talk:Windmill

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:::#If no windmills produce wind, no wind is on the map.
 
:::#If no windmills produce wind, no wind is on the map.
 
:::Try that. <_< Also, <tt><nowiki>{{subst:unsigned|username}}</nowiki></tt> to mark other people's unsigned comments if you know who made the comment. --[[User:GreyMario|GreyMaria]] 14:25, 17 October 2008 (EDT)
 
:::Try that. <_< Also, <tt><nowiki>{{subst:unsigned|username}}</nowiki></tt> to mark other people's unsigned comments if you know who made the comment. --[[User:GreyMario|GreyMaria]] 14:25, 17 October 2008 (EDT)
 
:::: I don't know whether or not it's a lack of wind, but all the windmills on my current map (hot, tropical jungle) are "inactive" by default, with no power being generated. I don't know if this is a bug or there's zero wind on the map. It doesn't sound right that whatever biome wouldn't have... at least 1 wind, or what have you, though. >_> --[[User:Bronzebeard|Bronzebeard]] 02:42, 1 May 2010 (UTC)
 
  
 
== Picture ==
 
== Picture ==
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Perhaps a picture like in the well article would be helpful? I would make one myself but I don't understand exactly how a windmill is supposed to be placed. [[User:Ar-Pharazon|Ar-Pharazon]] 17:45, 17 February 2009 (EST)
 
Perhaps a picture like in the well article would be helpful? I would make one myself but I don't understand exactly how a windmill is supposed to be placed. [[User:Ar-Pharazon|Ar-Pharazon]] 17:45, 17 February 2009 (EST)
  
:Ok, in the following rough diagram, O is a gear on the level below that depicted, G is 'necessary' ground/floor, X is probably 'necessary' ground/floor.  I use 'necessary' because i haven't tried to build without, so i can't verify
+
:Ok, in the following rough diagram, O is a gear on the level below that depicted, # is definitely necessary ground/floor, X i probably necessary ground/floor.   
:GXG
+
:#X#
 
:XOX
 
:XOX
:GXG
+
:#X#
 
:You can of course use constructed floors or undermine the ground to run axels and so forth.  You can also use something other than a gear so long as it can be powered. (ie, Screwpump, millstone, etc...). Hope that helps.  --[[User:Squirrelloid|Squirrelloid]] 00:54, 18 February 2009 (EST)
 
:You can of course use constructed floors or undermine the ground to run axels and so forth.  You can also use something other than a gear so long as it can be powered. (ie, Screwpump, millstone, etc...). Hope that helps.  --[[User:Squirrelloid|Squirrelloid]] 00:54, 18 February 2009 (EST)
 
== Overhead floor breaks windmills ==
 
 
Potentially another issue for "When it works" although it is unlikely that many players experience it: if a floor is constructed 1 z-level above the middle of a windmill, the windmill is rendered inactive and produces no power (from my experience, version 40d).  Floors above the other 8 tiles of the windmill don't seem to affect the windmill's function. --[[User:Frond|Frond]] 03:19, 14 July 2009 (UTC)
 
 
:When there is a floor above the center tile it doesn't meet the first ''when it works'' condition: "Its center tile is outside" [[User:VengefulDonut|VengefulDonut]] 04:34, 14 July 2009 (UTC)
 

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