v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Adamantine

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior}}
+
{{Quality|Masterwork|23:22, 27 April 2013 (UTC)}}
 
{{Metal|name=Adamantine|color=3:3:1
 
{{Metal|name=Adamantine|color=3:3:1
 
|ore=
 
|ore=
Line 25: Line 25:
 
|wiki=Adamant}}
 
|wiki=Adamant}}
 
{{av}}{{Minorspoiler}}
 
{{av}}{{Minorspoiler}}
 +
 
'''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged [[weapon]]s made from adamantine are absurdly valuable and wonderfully effective.
 
'''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged [[weapon]]s made from adamantine are absurdly valuable and wonderfully effective.
  
 
== Processing ==
 
== Processing ==
[[File:adamantine_mining_anim.gif|thumb|192px|right|Might be a bit too close to the underworld...<br /><small>''Art by Darkie''</small>]]
+
[[File:adamantine_axe.jpg|thumb|280px|right|A dwarf with an adamantine axe.<br />''Art by Kobb'']]
Unlike what a player would expect, one does not simply make adamantine wafers directly from raw adamantine. You must first extract adamantine strands from the raw adamantine, and those are then processed into wafers or cloth. Despite the unique process of making adamantine into wafers, it will still graphically appear as a light blue bar, looking like any other metal bar.
+
Unlike what a player would expect, one does not simply make adamantine wafers directly from raw adamantine. You must first extract adamantine strands from the raw adamantine, and those are then processed into wafers or cloth.
  
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] by a [[strand extractor]]. Strand extraction is an extremely long process for an unskilled laborer, making it potentially worthwhile to focus extraction experience on one or two individual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction each strand can either be woven into adamantine cloth at a [[loom]] or smelted into an adamantine [[bar|wafer]] at a [[smelter]] (removing any dye); thankfully these tasks are performed just as quickly as other weaving and smelting jobs.
+
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] by a [[strand extractor]]. Strand extraction is an extremely long process for an unskilled laborer, making it potentially worthwhile to focus extraction experience on one or two individual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction can either be woven into adamantine cloth at a [[loom]] or smelted into adamantine [[bar|wafer]]s at a [[smelter]] (removing any dye); thankfully these tasks are performed just as quickly as other weaving and smelting jobs.
  
 
Given this extra step of extraction before the smelting phase, most players will want to build additional craftsdwarves' workshops and stockpiles near the smelters and forges. Note that the strands of adamantine are stored in cloth/thread stockpiles. When processing adamantine, it is a good idea to smelt the strands into wafers as fast as possible, as your medical dwarves may use the valuable adamantine strands for [[suturing]] wounds, since, to them, it's just another type of thread.
 
Given this extra step of extraction before the smelting phase, most players will want to build additional craftsdwarves' workshops and stockpiles near the smelters and forges. Note that the strands of adamantine are stored in cloth/thread stockpiles. When processing adamantine, it is a good idea to smelt the strands into wafers as fast as possible, as your medical dwarves may use the valuable adamantine strands for [[suturing]] wounds, since, to them, it's just another type of thread.
Line 45: Line 46:
 
* [[Strange mood]]s require 1 wafer, regardless of the end product.
 
* [[Strange mood]]s require 1 wafer, regardless of the end product.
  
Raw adamantine cannot be spawned in the [[object testing arena]], but adamantine-derived gear is spawnable as of v50.07. Adamantine (raw or otherwise) cannot be purchased in the [[embark]] screen, presumably for balance reasons.
+
Raw adamantine, along with adamantine-made objects, cannot be spawned in the [[object testing arena]] nor during [[embark|embarking]], presumably for balance reasons.
  
 
== Application ==
 
== Application ==
Line 54: Line 55:
 
| human  = medi
 
| human  = medi
 
}}
 
}}
Adamantine has extreme [[material science|material properties]]: it is nigh-weightless (weighing about as much as [[wikipedia:Cork (material)|cork]]), extremely strong, and razor-sharp. These properties make it ideal for edged [[weapon]]s and [[armor]], but unfortunately, likewise, make it near-useless for blunt weapons, which will simply bounce off of foes: considering the lethality of [[hammerer]] and [[fortress guard]] beatings, this may be the point. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks, but blunt attacks and ranged weapons have high armor penetration capacity, so a full kit of adamantine armor is nonetheless not a recipe for combat invulnerability. Mail armor is especially lacking, as the incredible protective qualities of adamantine are overridden with the flexibility of chain.
+
Adamantine has extreme [[material science|material properties]]: it is nigh-weightless (weighing about as much as [[wikipedia:Cork (material)|cork]]), extremely strong, and razor-sharp. These properties make it ideal for edged [[weapon]]s and [[armor]], but unfortunately, likewise, make it near-useless for blunt weapons, which will simply bounce off of foes: considering the lethality of [[hammerer]] and [[fortress guard]] beatings, this may be the point. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks, but blunt attacks and ranged weapons have high armor penetration capacity, so a full kit of adamantine armor is nonetheless not a recipe for combat invulnerability.
 
 
Because the metal's material properties are irrelevant in other applications and because it's so rare and hard to produce, using adamantine for other things is generally a waste. Adamantine statues are ten times as valuable as [[gold]] ones, but are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be realised by forging adamantine [[flask]]s or [[trap component|large serrated discs]]. However, by the time you have adamantine available, you're likely not to be in serious need of such valuable export products. By far the most [[wealth]] can be generated simply by adding adamantine to [[artifact]]s – a single stone, wafer, block or bolt of cloth can add hundreds of thousands of dwarfbucks in value, making your fortress the envy of all the [[forgotten beast|neighbors]]. Additionally, your [[Monarch]] will insist on having a "true [[throne]]" made of adamantine upon arriving at your fortress along with seven symbols of equal worth (though they will settle for one made of [[divine metal]], which is itself risky to acquire).  
 
  
One significant application of adamantine is through [[Exploit#Infinite metal|metal duplication]]. However, this is generally considered an exploit, so depending on your preferences, you may not want to do this.
+
Because the metal's material properties are irrelevant in other applications and because it's so rare and hard to produce, using adamantine for other things is generally a waste. Adamantine statues are ten times as valuable as [[gold]] ones, but are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be realised by forging adamantine [[flask]]s or [[trap component|large serrated discs]]. However, by the time you have adamantine available, you're likely not to be in serious need of such valuable export products. By far the most [[wealth]] can be generated simply by adding adamantine to [[artifact]]s – a single stone, wafer, block or bolt of cloth can add hundreds of thousands of dwarfbucks in value, making your fortress the envy of all the [[forgotten beast|neighbors]].  
  
 
{{gamedata}}
 
{{gamedata}}
Line 65: Line 64:
 
{{spoiler}}
 
{{spoiler}}
  
<s>Un</s>fortunately, breaching any of the tubular veins leads to the [[HFS]], for lots of [[Losing|Fun]].
+
<s>Un</s>fortunately, breaching any of the tubular veins leads to the [[Underworld|HFS]], for lots of [[Losing|Fun]].
  
 
==Origins of Adamantine and Slade==
 
==Origins of Adamantine and Slade==
Line 94: Line 93:
  
 
Another year, another expedition unheard of, another question unanswered, another expedition prepared.
 
Another year, another expedition unheard of, another question unanswered, another expedition prepared.
 
==Color Misconceptions==
 
{{D for Dwarf}}
 
<!-- Reference: Terraria, possibly other games too -->
 
Some people, upon hearing of the legendary metal known as Adamantine, imagine a blood red, crimson metal, befitting of the God of Blood Armok... They may have been playing some other Dwarvideo games, or just confused, but for some reason, those unacquainted with Adamantine always seem to think it is red.
 
  
 
== Trivia ==
 
== Trivia ==
* Adamantine's origins are tied to Greek mythology, though in the mythos, biblical stories and other works, the material is referred to as "adamant". The word's meaning is "unbreakable, unconquerable and untameable", representing the material's nature and hardness.
+
* Adamantine's origins are tied to Greek mythology. Though in the mythos, biblical stories and other works, the material is referred to as "adamant". The words meaning is "unbreakable, unconquerable and untameable", representing the materials nature and hardness.
* Adamantine as portrayed in Dwarf Fortress is inspired by ''mithril'', a fictional metal that appears in the works of J.R.R. Tolkien. Much like adamantine, ''mithril'' was impossibly light, yet stronger than steel, and greed for it ultimately led to the fall of the fortress of Khazad-dum.
 
[[File:adamantine_king_preview.jpg|thumb|320px|center|The most expensive armor ever made.<br><small>''Art by inkundus''</small>]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: