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Editing Advanced marksdwarf training guide

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[[File:ammo_screen.png|400px|Ammo]]
 
[[File:ammo_screen.png|400px|Ammo]]
  
If you're setting this by hand, here's what to know. Each squad needs the correct ammo. Bolts are assigned on a "per-item" basis, i.e., a given stack of bolts that's marked for training will only be used for training and vice versa.
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If you're setting this by hand, here's what to know. Each squad needs the correct ammo. Bolts are assigned on a "per-item" basis, i.e., a given stack of bolts that's marked for training will only be used for training and vice versa. Unfortunately, an old bug prevents this from working; if you have multiple ammo types, and some are set Training-only, and others are set combat-only, your marksdwarves *will* get stuck and fail to train, or fail to fire. The only way to get this to work is if all ammo assignments in the fortress are set to both "CT" in the UI.
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By default the top slot reserves ammunition for hunters. If you don't have any hunters you may want to remove that reservation from the ammunition screen to free up those bolts for your military.
 
By default the top slot reserves ammunition for hunters. If you don't have any hunters you may want to remove that reservation from the ammunition screen to free up those bolts for your military.
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==== Switching bolts types reliably ====
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Forbidding/Dumping is respected by the game when assigning ammo, so you can use the stocks screen to, for instance, dump wooden/bone bolts when you're not training and load metal bolts for combat. First delete the ammo assignment for the training bolts, then dump them from the stocks screen (DFHack's enhanced inventory is useful from this), and finally add the new metal bolts to the ammo screen. Reverse the process to get them to change back. (Be sure to set both CT flags in the ammo screen each time.)
  
 
=== Squad training orders ===
 
=== Squad training orders ===

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