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Editing Advanced marksdwarf training guide

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* One stack of bolts for each marksdwarf to shoot
 
* One stack of bolts for each marksdwarf to shoot
  
A quiver is equipped on the upper body slot. Due to a bug, sometimes a marksdwarf will fail to pick up a quiver if wearing heavy armor, a workaround for which is given below. Wood and metal bolts are generated in stacks of 25. Bone bolts are generated in stacks of 5.
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A quiver is equipped on the upper body slot. Due to a bug, sometimes a marksdwarf will fail to pickup a quiver if wearing heavy armor. A workaround for this is given below. Wood and metal bolts are generated in stacks of 25. Bone bolts are generated in stacks of 5.
  
 
=== Crossbows ===
 
=== Crossbows ===
Crossbows can be made with wood or bone at a bowyer's workshop, or metal at a metalsmith/magma forge. Metal crossbows can be forged out of copper, bronze, bismuth bronze, iron, steel, or adamantine. Quivers must be made of leather at a leatherworks. The base material of a crossbow appears to have no effect on the lethality of ranged bolts. However, when marksdwarves end up in melee, they will use their crossbow to bash.  This bash attack utilizes the hammerdwarf skill and deals blunt damage, thus it has been suggested to make dense metal crossbows.
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Crossbows can be made with wood or bone at a bowyer's workshop, or out of metal at a metalsmith/magma forge. Metal crossbows can be forged out of copper, bronze, bismuth bronze, iron, steel, or adamantine. Quivers must be made of leather at a leatherworks. The base material of a crossbow appears to have no effect on the lethality of ranged bolts. However, when marksdwarves end up in melee, they will use their crossbow to bash.  This bash attack utilizes the hammerdwarf skill and deals blunt damage, thus it has been suggested to make dense metal crossbows.
  
 
=== Quivers and bolts ===
 
=== Quivers and bolts ===
Please note that bolts are assigned to a ''squad'', not to individual dwarves.  The number of bolts assigned to a squad will be divided evenly between all occupied squad positions. (For example, if you have a squad of 10 marksdwarves, you need to assign ''at least'' 250 bolts to the squad for each position to equip 25 bolts.)  
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Please note that bolts are assigned to a ''squad'', not to individual dwarves.  The number of bolts assigned to a squad will be divided evenly between all occupied squad positions. If you have a squad of 10 marksdwarves, you need to assign ''at least'' 250 bolts to the squad for each position to equip 25 bolts.   
  
 
Quivers can hold between 25 and 49 bolts, and dwarves will pick up multiple stacks if necessary to reach a number in this range. In other words, dwarves will continue picking up stacks of bolts until they've got at least 25 in their quiver (or they run out of squad-assigned bolt stacks). Bolt stacks are collected in last-in-first-out order (LIFO); that is, dwarves will always go for the newest bolts in your fortress, even if there is an ammo stockpile three steps away from them. Each squad with marksdwarves must be assigned ammo. As they deplete it, the game will automatically add additional ammo to the squad if there is some in the fortress, again following the principle of LIFO.
 
Quivers can hold between 25 and 49 bolts, and dwarves will pick up multiple stacks if necessary to reach a number in this range. In other words, dwarves will continue picking up stacks of bolts until they've got at least 25 in their quiver (or they run out of squad-assigned bolt stacks). Bolt stacks are collected in last-in-first-out order (LIFO); that is, dwarves will always go for the newest bolts in your fortress, even if there is an ammo stockpile three steps away from them. Each squad with marksdwarves must be assigned ammo. As they deplete it, the game will automatically add additional ammo to the squad if there is some in the fortress, again following the principle of LIFO.

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