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Editing Advanced world generation
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=== Max Megabeast Caves === | === Max Megabeast Caves === | ||
− | This is the number of | + | This is the number of megabeasts placed at the beginning of history. Megabeasts are [[hydra]]s, [[bronze colossus]]es, [[roc]]s, and [[dragon]]s, which are all placed in equal proportions [http://www.bay12forums.com/smf/index.php?topic=112465.msg3415177#msg3415177 <sup>data</sup>]. |
Increasing this value can lead to early extinction of civilizations. | Increasing this value can lead to early extinction of civilizations. | ||
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=== Max Semi-Megabeast Caves === | === Max Semi-Megabeast Caves === | ||
− | This is the number of | + | This is the number of semi-megabeasts placed at the beginning of history. Semi-megabeasts are [[giant]]s, [[ettin]]s, [[minotaur]]s, and [[cyclops]], which are placed in equal proportions [http://www.bay12forums.com/smf/index.php?topic=112465.msg3415188#msg3415188 <sup>data</sup>]. |
{| {{prettytable}} | {| {{prettytable}} | ||
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=== Number of Secret Types === | === Number of Secret Types === | ||
− | The number of secrets that exist in the world. Currently, all secrets are secrets of life and death, and the ones holding these secrets are | + | The number of secrets that exist in the world. Currently, all secrets are secrets of life and death, and the ones holding these secrets are necromancers, thus setting this to zero means that no [[necromancer]]s will appear. |
− | |||
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{| {{prettytable}} | {| {{prettytable}} | ||
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|- | |- | ||
| <tt><nowiki>[SECRET_NUMBER:<number>]</nowiki></tt> | | <tt><nowiki>[SECRET_NUMBER:<number>]</nowiki></tt> | ||
− | | <tt><nowiki>[SECRET_NUMBER: | + | | <tt><nowiki>[SECRET_NUMBER:44]</nowiki></tt> |
| 0 to 1000 | | 0 to 1000 | ||
|} | |} | ||
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'''Note: The exclusive purpose of these parameters is to cause world rejection.''' | '''Note: The exclusive purpose of these parameters is to cause world rejection.''' | ||
− | This is the minimum number of squares of the given biome that must exist before things like erosion take place. | + | This is the minimum number of squares of the given biome that must exist before things like erosion take place. |
+ | |||
+ | One thing to keep in mind is the maximum number of squares on a map of a given size. If the total number of squares on a map is lower than the sum of all square count parameters then you will get infinite world rejection. | ||
To determine the number of squares on a map, just multiply the dimensions. In practice these parameters will need to sum to lower than the maximum because some space is needed for "slack". | To determine the number of squares on a map, just multiply the dimensions. In practice these parameters will need to sum to lower than the maximum because some space is needed for "slack". | ||
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=== Cavern Parameters === | === Cavern Parameters === | ||
− | [[Caverns]] are the hollow areas underground | + | [[Caverns]] are the hollow areas underground which dwarves tend to encounter when they're digging around. |
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− | |||
− | + | ||
+ | The '''Cavern Layer Number''' parameter determines how many cavern systems will be generated, not including the magma layer or the Bottom layer. Defaults to three. Setting it to lower values could help FPS. | ||
− | * | + | '''Warning:''' |
+ | *Disabling caverns by setting this to 0 will make it impossible to grow any underground plants, as none will exist for your civilization to cultivate. (Underground plants will not be available on embark.) | ||
{| {{prettytable}} | {| {{prettytable}} |