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Editing Advanced world generation

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=== Max Megabeast Caves ===
 
=== Max Megabeast Caves ===
  
This is the number of [[megabeast]]s placed at the beginning of history. Megabeasts are [[hydra]]s, [[bronze colossus]]es, [[roc]]s, and [[dragon]]s, which are all placed in equal proportions [http://www.bay12forums.com/smf/index.php?topic=112465.msg3415177#msg3415177 <sup>data</sup>].  
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This is the number of megabeasts placed at the beginning of history. Megabeasts are [[hydra]]s, [[bronze colossus]]es, [[roc]]s, and [[dragon]]s, which are all placed in equal proportions [http://www.bay12forums.com/smf/index.php?topic=112465.msg3415177#msg3415177 <sup>data</sup>].  
  
 
Increasing this value can lead to early extinction of civilizations.
 
Increasing this value can lead to early extinction of civilizations.
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=== Max Semi-Megabeast Caves ===
 
=== Max Semi-Megabeast Caves ===
  
This is the number of [[semi-megabeast]]s placed at the beginning of history. Semimegabeasts are [[giant]]s, [[ettin]]s, [[minotaur]]s, and [[cyclops]], which are placed in equal proportions [http://www.bay12forums.com/smf/index.php?topic=112465.msg3415188#msg3415188 <sup>data</sup>].
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This is the number of semi-megabeasts placed at the beginning of history. Semi-megabeasts are [[giant]]s, [[ettin]]s, [[minotaur]]s, and [[cyclops]], which are placed in equal proportions [http://www.bay12forums.com/smf/index.php?topic=112465.msg3415188#msg3415188 <sup>data</sup>].
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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=== Number of Secret Types ===
 
=== Number of Secret Types ===
  
The number of secrets that exist in the world. Currently, all secrets are secrets of life and death, and the ones holding these secrets are [[necromancer]]s, thus, setting this to zero means that no necromancers will appear.
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The number of secrets that exist in the world. Currently, all secrets are secrets of life and death, and the ones holding these secrets are necromancers, thus setting this to zero means that no [[necromancer]]s will appear.
Non-necromancer towers can still appear (extremely rarely) with zero secrets, constructed by independent undead groups.
 
The primary difference between having 1 or 1000 secrets is the chance of your world having any necromancer towers at all. With 1, this chance is low. With the default number, it's seemingly guaranteed.
 
Even with 1 secret, if you have any necromancer towers at all, it is likely a great number will quickly appear in world generation (though this isn't guaranteed).
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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|-
 
|-
 
| <tt><nowiki>[SECRET_NUMBER:<number>]</nowiki></tt>
 
| <tt><nowiki>[SECRET_NUMBER:<number>]</nowiki></tt>
| <tt><nowiki>[SECRET_NUMBER:52]</nowiki></tt>
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| <tt><nowiki>[SECRET_NUMBER:44]</nowiki></tt>
 
| 0 to 1000
 
| 0 to 1000
 
|}
 
|}
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'''Note:  The exclusive purpose of these parameters is to cause world rejection.'''
 
'''Note:  The exclusive purpose of these parameters is to cause world rejection.'''
  
This is the minimum number of squares of the given biome that must exist before things like erosion take place. One thing to keep in mind is the maximum number of squares on a map of a given size - if the total number of squares on a map is lower than the sum of all square count parameters, then you will get infinite world rejection.
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This is the minimum number of squares of the given biome that must exist before things like erosion take place.
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One thing to keep in mind is the maximum number of squares on a map of a given size. If the total number of squares on a map is lower than the sum of all square count parameters then you will get infinite world rejection.
  
 
To determine the number of squares on a map, just multiply the dimensions. In practice these parameters will need to sum to lower than the maximum because some space is needed for "slack".
 
To determine the number of squares on a map, just multiply the dimensions. In practice these parameters will need to sum to lower than the maximum because some space is needed for "slack".
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=== Cavern Parameters ===
 
=== Cavern Parameters ===
[[Caverns]] are the hollow areas underground, which dwarves tend to encounter when they're digging around. The '''Cavern Layer Number''' parameter determines how many cavern systems will be generated, not including the magma layer or the Bottom layer.  Defaults to three. Setting it to lower values could help FPS.
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[[Caverns]] are the hollow areas underground which dwarves tend to encounter when they're digging around.
 
 
 
 
  
Setting it to 2 will merge cavern 3 species into the 2nd cavern, and setting it to 1 will merge all into one cavern. However, disabling them entirely by setting it to 0 will make it impossible to grow any underground plants, as none will exist for your civilization to cultivate, nor will they be available on embark.
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The '''Cavern Layer Number''' parameter determines how many cavern systems will be generated, not including the magma layer or the Bottom layer.  Defaults to three. Setting it to lower values could help FPS.
  
*Setting caverns to a sub-3 number (Spoiler, highlight to view) <span style='color:#f8f8f8;'>erases about one-third of HFS spires{{Bug|10267}} and prevents dig deep disasters.</span> Additionally, random plant or animal species can be more frequently absent.
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'''Warning:'''
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*Disabling caverns by setting this to 0 will make it impossible to grow any underground plants, as none will exist for your civilization to cultivate. (Underground plants will not be available on embark.)
  
 
{| {{prettytable}}
 
{| {{prettytable}}

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