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Editing Adventure mode quick start
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When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}} | When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}} | ||
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− | Some custom worlds which are interesting for fortress mode, may be annoying for adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far | + | Some custom worlds which are interesting for fortress mode, may be annoying for adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far along that many fortresses and [[town]]s have been abandoned. |
While the default settings might likely produce a useful world, the settings to the right will help; the following explains the suggested changes. | While the default settings might likely produce a useful world, the settings to the right will help; the following explains the suggested changes. | ||
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* Increasing the number of civilizations increases the chances of getting ones you want, dwarven or human, though it will slow generation. | * Increasing the number of civilizations increases the chances of getting ones you want, dwarven or human, though it will slow generation. | ||
* More sites and less savagery allows the civilizations to spread out more, hopefully reducing the FPS effect of site crowding. | * More sites and less savagery allows the civilizations to spread out more, hopefully reducing the FPS effect of site crowding. | ||
− | * Increasing mineral frequency | + | * Increasing mineral frequency may increase your equipment choices. |
* You could increase the number of beasts, but while that would give you more to encounter, it might result in dead civilizations. | * You could increase the number of beasts, but while that would give you more to encounter, it might result in dead civilizations. | ||
It is advised not to stop the world generation before the full 125 years of the short history option, as it might reduce equipment options. | It is advised not to stop the world generation before the full 125 years of the short history option, as it might reduce equipment options. |