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Editing Adventure mode quick start

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When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}}
 
When generation is complete, accept with {{k|Enter}} to save this world; once the game finishes that, it will return to the main menu; then choose {{DFtext|Start Playing|7:1}} and {{DFtext|Adventurer|7:1}}
 
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Some custom worlds which are interesting for fortress mode, may be annoying for adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far advanced that many fortresses and [[town]]s have been abandoned.
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Some custom worlds which are interesting for fortress mode, may be annoying for adventure mode, for reasons such as: few civilizations, low population, races not existing, lack of metals, or history being so far along that many fortresses and [[town]]s have been abandoned.
  
 
While the default settings might likely produce a useful world, the settings to the right will help; the following explains the suggested changes.
 
While the default settings might likely produce a useful world, the settings to the right will help; the following explains the suggested changes.
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* Increasing the number of civilizations increases the chances of getting ones you want, dwarven or human, though it will slow generation.
 
* Increasing the number of civilizations increases the chances of getting ones you want, dwarven or human, though it will slow generation.
 
* More sites and less savagery allows the civilizations to spread out more, hopefully reducing the FPS effect of site crowding.
 
* More sites and less savagery allows the civilizations to spread out more, hopefully reducing the FPS effect of site crowding.
* Increasing mineral frequency (to, say, {{DFtext|Everywhere}}) may increase your equipment choices.
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* Increasing mineral frequency may increase your equipment choices.
 
* You could increase the number of beasts, but while that would give you more to encounter, it might result in dead civilizations.
 
* You could increase the number of beasts, but while that would give you more to encounter, it might result in dead civilizations.
 
It is advised not to stop the world generation before the full 125 years of the short history option, as it might reduce equipment options.
 
It is advised not to stop the world generation before the full 125 years of the short history option, as it might reduce equipment options.

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