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=== Background ===
 
=== Background ===
 
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Pick a hillocks, town, or hamlet near the middle of the map with not too many people, then the hunter occupation, and use the existing random name, gender, and beliefs.'''}}
 
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Pick a hillocks, town, or hamlet near the middle of the map with not too many people, then the hunter occupation, and use the existing random name, gender, and beliefs.'''}}
Your [[name]] has little bearing on gameplay, so that can be freely selected with {{k|e}}, {{k|c}}, and {{k|r}}. If you customize your first name, people may comment on how unusual it is. If you define something in every category at the start, then your name won't grow with [[Name#Epithets|fame]], though it can change with infamy.  Similarly; [[gender]] rarely makes a difference in gameplay, and can be changed with {{k|g}} – for most playable races, the only differences are the presence of [[beard]]s and [[Gelder|geldables]].  A few [[animal people]] races have more significant differences, such as [[moose]] people, where males are up to 2/3 larger and have a gore attack.
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Your [[name]] has little bearing on gameplay, so that can be freely selected with {{k|e}}, {{k|c}}, and {{k|r}}. If you customize your first name, people may comment on how unusual it is. If you define something in every category at the start, then your name won't grow with [[Name#Epithets|fame]], though it can change with infamy.  Similarly; [[gender]] rarely makes a difference in gameplay, and can be changed with {{k|g}}. For most playable races, the only differences are the presence of [[beard]]s and [[Gelder|geldables]].  A few [[animal people]] races have more significant differences, such as [[moose]] people, where males are up to 2/3 larger and have a gore attack.
  
 
Your home determines where you start, as well as the available occupations and beliefs. Dwarven fortresses, [[mountain halls]], and some sites taken over from other civilizations can be hard to navigate out of, and sites with many inhabitants can negatively affect [[framerate]].
 
Your home determines where you start, as well as the available occupations and beliefs. Dwarven fortresses, [[mountain halls]], and some sites taken over from other civilizations can be hard to navigate out of, and sites with many inhabitants can negatively affect [[framerate]].
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* {{DFtext|Talented Dodger|7:1}}
 
* {{DFtext|Talented Dodger|7:1}}
 
}}
 
}}
See the [[combat skill]], [[swimmer]], and [[reader]] pages for in-depth explanations of the suggested skills. The following explains these particular suggestions: Swords have both slash and stab attacks and are not very expensive; other [[weapon]]s can be better at one of those attacks, but not both, and, other than the war hammer, are more expensive. '''Fighter''' to improve the accuracy of all melee attacks. '''Observer''' to see what an opponent is doing, and react to it. Without at least Novice '''Swimmer''', it will be very easy to drown, higher levels just increase speed. '''Shield User''' to increase the chance of a successful block, '''Armor User''' to reduce the speed penalty of the weight of worn armor. '''Wrestler''' for when you want to take down an opponent, or remove their armor. '''Reader''' because there is no way to gain the skill in-game. The Hunter occupation is suggested mostly for Dodger, although Ambusher is good for sneaking; crossbows in adventurer mode are not very useful, so Marksdwarf will probably go unused. If you chose an occupation that does not provide '''Dodger''', it is a vital skill for survival, so reduce Observer and Armor User one level, and spend those points on Dodger.
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See the [[combat skill]], [[swimmer]], and [[reader]] pages for in-depth explanations of the suggested skills. The following explains these particular suggestions. Swords have both slash and stab attacks and are not very expensive; other [[weapon]]s can be better at one of those attacks, but not both, and, other than the war hammer, are more expensive. '''Fighter''' to improve the accuracy of all melee attacks. '''Observer''' to see what an opponent is doing, and react to it. Without at least Novice '''Swimmer''', it will be very easy to drown, higher levels just increase speed. '''Shield User''' to increase the chance of a successful block, '''Armor User''' to reduce the speed penalty of the weight of worn armor. '''Wrestler''' for when you want to take down an opponent, or remove their armor. '''Reader''' because there is no way to gain the skill in-game. The Hunter occupation is suggested mostly for Dodger, although Ambusher is good for sneaking; crossbows in adventurer mode are not very useful, so Marksdwarf will probably go unused. If you chose an occupation that does not provide '''Dodger''', it is a vital skill for survival, so reduce Observer and Armor User one level, and spend those points on Dodger.
  
 
Which skills are available is dependent on the character's civilization, though, combat skills can be developed in-game, even from no skill. For a quick start, these are good skills to keep you alive; to that end, defensive skills are critical to survival, including '''Observer'''.
 
Which skills are available is dependent on the character's civilization, though, combat skills can be developed in-game, even from no skill. For a quick start, these are good skills to keep you alive; to that end, defensive skills are critical to survival, including '''Observer'''.
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[[File:Advmode_conversation_DF2014.png|thumb|400px|Talking to someone.]]
 
[[File:Advmode_conversation_DF2014.png|thumb|400px|Talking to someone.]]
  
You will usually start your adventure in a peasant hut (if you're a '''Peasant''') or a mead hall in a keep (if you're a {{DFtext|Hearthperson}}). You can talk to nearby people using the {{k|k}} key, and {{DFtext|Inquire about any troubles}} to learn of any quests you can take on. Some of the more common types you may be told about are:
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You will usually start your adventure in a peasant hut (if you're a '''Peasant''') or a mead hall in a keep (if you're {{DFtext|Locally Important}}). You can talk to nearby people using the {{k|k}} key, and {{DFtext|Inquire about any troubles}} to learn of any quests you can take on. Some of the more common types you may be told about are:
  
 
* '''Beasts''' - any kind of creature that may be harassing people, which can range from [[vampire]]s living amongst the inhabitants of a site, all the way up to [[titan]]s and other mythical creatures. Avoid the latter at first - a [[hydra]], for example, presents a massive challenge even to the most experienced adventurer.
 
* '''Beasts''' - any kind of creature that may be harassing people, which can range from [[vampire]]s living amongst the inhabitants of a site, all the way up to [[titan]]s and other mythical creatures. Avoid the latter at first - a [[hydra]], for example, presents a massive challenge even to the most experienced adventurer.
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{{TipBox2|titlebg=#a00|float=right|Alone in the dark...|'''Avoid traveling in the wilderness at night, particularly when you are alone.'''}}
 
{{TipBox2|titlebg=#a00|float=right|Alone in the dark...|'''Avoid traveling in the wilderness at night, particularly when you are alone.'''}}
 
[[File:Advmode_fasttravel_DF2014.png|thumb|400px|Fast Travel screen. This adventurer is in a hamlet, with houses to the right and the mead hall visible in the upper-left corner of the hamlet. The asterisk in the middle of all the houses represents a group, in this case a group of unfriendly goblins. The zoomed-out world map is on the right.]]
 
[[File:Advmode_fasttravel_DF2014.png|thumb|400px|Fast Travel screen. This adventurer is in a hamlet, with houses to the right and the mead hall visible in the upper-left corner of the hamlet. The asterisk in the middle of all the houses represents a group, in this case a group of unfriendly goblins. The zoomed-out world map is on the right.]]
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So far you've been traveling around at normal scale, but this can be very slow for traveling between geographical regions.
  
So far, you've been traveling around at normal scale, but this can be very slow for traveling between geographical regions. Using {{k|T}} will open the fast-travel screen and enable you to roam the land very quickly - the uppermost bar here indicates the position of the sun.
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Using {{k|T}} will open the fast-travel screen and enable you to roam the land very quickly. Notice the uppermost bar indicating the position of the sun.
  
Use {{k|m}} to open a zoomed-out overview map to help further navigation; this key cycles between the most-zoomed-out "sepia tone" world map and no secondary map when traveling between sites, and in sites it cycles between a list of notable buildings where you're standing, the region map (your main map when not near a site), and the most-zoomed-out world map.
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Use {{k|m}} to open a zoomed-out overview map to further help you navigate. This key cycles between the most-zoomed-out "sepia tone" world map and no secondary map when traveling between sites, and in sites it cycles between a list of notable buildings where you're standing, the region map (your main map when not near a site), and the most-zoomed-out world map.
  
 
=== Finding some muscle ===
 
=== Finding some muscle ===
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=== Obtaining food and drink ===
 
=== Obtaining food and drink ===
 
{{TipBox2|titlebg=#0a0|float=right|Thirsty in the rain|If your character is thirsty, and it is raining, even if you do have water with you; drink the water coverings. This will help you to save water for when it is not raining, especially when you are traveling a large distance. Press {{k|e}} like you normally would and scroll all the way to the bottom. You can also drink blood from wounds - maybe a little salty in real life, but in ''Dwarf Fortress'', it works. Note that if you drink vampire blood, you will turn into a vampire, but this early in the game, you don't have to worry about that.}}
 
{{TipBox2|titlebg=#0a0|float=right|Thirsty in the rain|If your character is thirsty, and it is raining, even if you do have water with you; drink the water coverings. This will help you to save water for when it is not raining, especially when you are traveling a large distance. Press {{k|e}} like you normally would and scroll all the way to the bottom. You can also drink blood from wounds - maybe a little salty in real life, but in ''Dwarf Fortress'', it works. Note that if you drink vampire blood, you will turn into a vampire, but this early in the game, you don't have to worry about that.}}
You will get hungry or thirsty after some time, indicated by the {{DFtext|Hungry|6:0}} or {{DFtext|Thirsty|1:0}} attributes respectively. As you should know, when this appears, it's time for a snack. To eat or drink, press {{k|e}} and locate some food - it can be anything, as long as it's actually food - you can "eat" something like a sword, but the dialog will say "You lick the sword", and you will not get less hungry or thirsty.
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You will get hungry or thirsty after some time, indicated by the {{DFtext|Hungry|6:0}} or {{DFtext|Thirsty|1:0}} attributes respectively. As you should know, when this appears, it's time for a snack. To eat or drink, press {{k|e}} and locate some food - it can be anything, as long as it's actually food. You can "eat" something like a sword, but it will say "You lick the sword", and you will not get less hungry or thirsty.
  
 
==== Where can I find food? ====
 
==== Where can I find food? ====
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==== Movement and positioning ====
 
==== Movement and positioning ====
When approaching a target, it's usually best to wait using {{k|.}} to wait 10 instants (or {{k|,}} to wait just one) once you get close, and let your target come to you so you can get the first shot on them. Positioning can be important, because you don't want to let enemies attack you from the side (or behind!) and you should also try to move so that you're never fighting more than one opponent at a time. Green symbols that may appear next to you or others show the direction in which people are headed, which can be useful in positioning yourself.
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When approaching a target it's usually best to wait using {{k|.}} to wait 10 instants (or {{k|,}} to wait just one) once you get close and let your target come to you so you can get the first shot on them. Positioning can be important because you don't want to let enemies attack you from the side or behind (!) and you should also try to move so that you're never fighting more than one opponent at a time. Green symbols that may appear next to you or others show the direction in which people are headed, which can be useful in positioning yourself.
  
 
If you need to catch up with someone, or change your sneak status, use {{k|S}} to pull up the movement dialog - this controls the speed at which you move, and whether or not you're sneaking. If you're sneaking, you will see three-dimensional vision cones for people.
 
If you need to catch up with someone, or change your sneak status, use {{k|S}} to pull up the movement dialog - this controls the speed at which you move, and whether or not you're sneaking. If you're sneaking, you will see three-dimensional vision cones for people.
If you find yourself being shot at with ranged weapons, put a tree, hill, or other terrain feature between you and the archer, and wait for some melee-equipped opponents to come to you. Your followers will probably not be so smart, though.
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If you find yourself being shot at with ranged weapons, put a tree, hill, or other terrain feature between you and the archer and wait for some melee-equipped opponents to come to you. Your followers will probably not be so smart, though.
  
For your first fight, you may want to let your companions take the lead anyway, though, as you may not have any decent armor yet. Press {{k|.}} or {{k|,}} to skip instants, if you want to wait in one spot and let your friends advance and soften up some enemies first. If you want to be useful while sitting back and letting your friends charge in first, use {{k|t}} to throw objects such as rocks (freely available on outdoor [[pebbles]] tiles by pressing {{k|g}}) at your opponent.
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For your first fight, you may want to let your companions take the lead anyway, though, as you may not have any decent armor yet. Press {{k|.}} or {{k|,}} to skip instants if you want to wait in one spot and let your friends advance and soften up some enemies first. If one of your companions dies, no big deal - you can just take their stuff by pressing {{k|g}} then get another follower later. If they die and you're outnumbered, just run away and come back later with new companions.
  
 
+
If you want to be useful while sitting back and letting your friends charge in first, use {{k|t}} to throw objects such as rocks (freely available on many outdoor tiles by pressing {{k|g}}) at your opponent.
If one of your companions dies, no big deal - you can just take their stuff by pressing {{k|g}},  then get another follower later. If they die and you're outnumbered, just run away and come back later with new companions.
 
  
 
==== Attacking effectively ====
 
==== Attacking effectively ====
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At first, your skills obviously won't be that great, so it's important to make targeted shots using {{k|A}}. Take the '''Easy''' strikes that are also '''Solid''' even if they target arms or legs. At first you're going to want to target limbs anyway; because you're much less likely to be able to one-shot enemies with a blow to the head, and you want to render them harmless as quickly as possible. If you get an '''Easy''' or '''Tricky''' shot to the head that is also relatively '''Solid''', you might want to take it, though. If every shot is difficult except for a body shot, take the body shot.
 
At first, your skills obviously won't be that great, so it's important to make targeted shots using {{k|A}}. Take the '''Easy''' strikes that are also '''Solid''' even if they target arms or legs. At first you're going to want to target limbs anyway; because you're much less likely to be able to one-shot enemies with a blow to the head, and you want to render them harmless as quickly as possible. If you get an '''Easy''' or '''Tricky''' shot to the head that is also relatively '''Solid''', you might want to take it, though. If every shot is difficult except for a body shot, take the body shot.
  
Taking out an arm or hand can disarm your foe, cutting off a foot or leg will knock the opponent down and severely limit their movement, and anything else causing severe pain can cause the opponent to lose consciousness, making a follow-up headshot very easy. Cutting off the weapon arms and/or a leg means they're almost as good as dead, so take note of what will most easily neutralize the threat before killing it. You may want to ignore such disabled opponents for a while, and help your companions disable uninjured enemies.
+
Taking out an arm or hand can disarm your foe, cutting off a foot or leg will knock the opponent down and severely limit their movement, and anything causing severe pain can cause the opponent to lose consciousness, making a follow-up headshot very easy. Cutting off weapon arms and a leg means they're almost as good as dead, so take note of what will most easily neutralize the threat before killing it. You may want to ignore such disabled opponents for a while, and help your companions disable uninjured enemies.
  
 
Throat-strangling is a very effective way of killing single targets, or to even the odds when you find yourself outnumbered. To begin, carefully {{k|A}}ttack the enemy, then, after choosing your target, hit {{k|b}} to start wrestling. It's advisable to choose an empty hand as the body part you use to wrestle with (although limbs can work too), as well as not attempting this against anything much larger than you. Scroll through the list of targets and select the throat, then grab it. After doing this, press {{k|,}} to wait for one tick (or start some other action then cancel it) and a combat notification should pop up, hopefully saying you grabbed your opponent by the throat. Now do the same thing, but this time; a new option to "wrestle with" your hand should be in the wrestling menu. Choose that and pick the option to choke the throat. Now, repeat all this one more time, except this time the option will say "strangle throat". You may have to strangle a few times, but your opponent will very quickly fall unconscious, letting you murder them at your leisure, or ignore them to focus on other threats. The greatest strength of this technique is that every action after grabbing the enemy the first time is very fast compared to normal attacks, making strangulation one of the safest ways to deal with multiple armored foes. The downside, ironically, is that it's ''too efficient''. Enemies tend to go down very quickly, and attacks on unconscious enemies don't raise any skills, so you get very little experience. As such, early on it's probably best to save strangling for when you're outnumbered, against heavily armored enemies, or anyone who seems particularly dangerous.
 
Throat-strangling is a very effective way of killing single targets, or to even the odds when you find yourself outnumbered. To begin, carefully {{k|A}}ttack the enemy, then, after choosing your target, hit {{k|b}} to start wrestling. It's advisable to choose an empty hand as the body part you use to wrestle with (although limbs can work too), as well as not attempting this against anything much larger than you. Scroll through the list of targets and select the throat, then grab it. After doing this, press {{k|,}} to wait for one tick (or start some other action then cancel it) and a combat notification should pop up, hopefully saying you grabbed your opponent by the throat. Now do the same thing, but this time; a new option to "wrestle with" your hand should be in the wrestling menu. Choose that and pick the option to choke the throat. Now, repeat all this one more time, except this time the option will say "strangle throat". You may have to strangle a few times, but your opponent will very quickly fall unconscious, letting you murder them at your leisure, or ignore them to focus on other threats. The greatest strength of this technique is that every action after grabbing the enemy the first time is very fast compared to normal attacks, making strangulation one of the safest ways to deal with multiple armored foes. The downside, ironically, is that it's ''too efficient''. Enemies tend to go down very quickly, and attacks on unconscious enemies don't raise any skills, so you get very little experience. As such, early on it's probably best to save strangling for when you're outnumbered, against heavily armored enemies, or anyone who seems particularly dangerous.
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For armored areas, either avoid attacking them, or attempt stabbing or blunt force rather than slashing.
 
For armored areas, either avoid attacking them, or attempt stabbing or blunt force rather than slashing.
  
* '''Frequently, your weapon will get "lodged in the wound" making it unavailable for another attack until you free it.''' To free the weapon, use the directional keys to step away/sideways, or use the Advanced Interaction ({{key|I}}) menu.
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* '''Frequently your weapon will get "lodged in the wound" making it unavailable for another attack until you free it.''' To free the weapon, use the directional keys to step away/sideways, or use the Advanced Interaction ({{key|I}}) menu.
  
 
* '''When your weapon is lodged in an opponent, they are unable to dodge.''' If you have another weapon, then getting 1 weapon lodged is extremely beneficial as you can then proceed to kill/neutralize your opponent without worrying about them dodging. However, they are still able to parry, and you are still able to miss. Remember - counterattacks are the most deadly attacks. If you want to attack an opponent in a difficult place, then don't - it's not worth the risk.
 
* '''When your weapon is lodged in an opponent, they are unable to dodge.''' If you have another weapon, then getting 1 weapon lodged is extremely beneficial as you can then proceed to kill/neutralize your opponent without worrying about them dodging. However, they are still able to parry, and you are still able to miss. Remember - counterattacks are the most deadly attacks. If you want to attack an opponent in a difficult place, then don't - it's not worth the risk.
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==== Securing more supplies ====
 
==== Securing more supplies ====
On long journeys, your original few units of food and water won't last very long. You can carry more food, but unless you find another waterskin, you won't be able to carry more than 3 units of water. As such, you should try to travel in the vicinity of rivers and refill your waterskin (by {{k|I}}nteracting with it while standing on or next to a water tile) if you get the opportunity – for example, a river you have to cross anyway. You will rarely find rivers in mountain ranges, and, as you might expect, crossing a desert will give you no chance to refill your waterskin either. Glaciers, on the other hand, have infinite water everywhere: Just fill your waterskin with snow, then make a [[campfire]] by pressing {{k|g}} (you might need to scroll down to find the entry) and use the {{k|I}}nteract menu standing next to it to melt the snow. Food is relatively easy to get: killing a single medium-sized animal will give you an ample amount of edible items. After killing, stand on the corpse of the animal and press {{k|x}} to open the actions menu. Select "butcher" and move your cursor to the right, selecting the corpse you want to butcher. Press {{k|→}} again to pick the tool that you want to use. Press {{k|Enter}} and you will then proceed to butcher the corpse, dropping all of the products on the same tile as yourself. If you're having difficulty catching up to animals that run away, try [[Ambusher#Adventurer Mode|sneaking]] up on them.
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On long journeys, your original few units of food and water won't last very long. You can carry more food, but unless you find another waterskin, you won't be able to carry more than 3 units of water. As such, you should try to travel in the vicinity of rivers and refill your waterskin (by {{k|I}}nteracting with it while standing on or next to a water tile) if you get the opportunity – for example a river you have to cross anyway. You will rarely find rivers in mountain ranges, and, as you might expect, crossing a desert will give you no chance to refill your waterskin either. Glaciers, on the other hand, have infinite water everywhere: Just fill your waterskin with snow, then make a [[campfire]] by pressing {{k|g}} (you might need to scroll down to find the entry) and use the {{k|I}}nteract menu standing next to it to melt the snow. Food is relatively easy to get: killing a single medium-sized animal will give you an ample amount of edible items. After killing, stand on the corpse of the animal and press {{k|x}} to open the actions menu. Select "butcher" and move your cursor to the right, selecting the corpse you want to butcher. Press {{k|→}} again to pick the tool that you want to use. Press {{k|Enter}} and you will then proceed to butcher the corpse, dropping all of the products on the same tile as yourself. If you're having difficulty catching up to animals that run away, try [[Ambusher#Adventurer Mode|sneaking]] up on them.
  
 
=== After that? ===
 
=== After that? ===

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