v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Adventurer mode character creation
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 335: | Line 335: | ||
As needs are fulfilled, your character's total level of focus goes up, gaining you bonuses to accuracy and other skill rolls. When your focus level is high or low, the following will be displayed on the status bar: {{DFtext|Focused|2:0}}, {{DFtext|Focused!|2:1}}, or {{DFtext|Distracted|6:1}}. The focus level can also be seen in the last paragraph of the current adventurer's description, which can be viewed with {{k-|z|d}}. | As needs are fulfilled, your character's total level of focus goes up, gaining you bonuses to accuracy and other skill rolls. When your focus level is high or low, the following will be displayed on the status bar: {{DFtext|Focused|2:0}}, {{DFtext|Focused!|2:1}}, or {{DFtext|Distracted|6:1}}. The focus level can also be seen in the last paragraph of the current adventurer's description, which can be viewed with {{k-|z|d}}. | ||
− | In the current version, some needs are unable to be fulfilled in adventurer mode. {{DFtext|Be with family}} is an example, as adventurers start without any, and cannot start a family. Others include: Eat good meal, Admire art, Make romance, Be with friends, Uphold tradition, and Take it easy.{{verify}} | + | In the current version, some needs are unable to be fulfilled in adventurer mode. {{DFtext|Be with family}} is an example, as adventurers start without any, and cannot start a family. Others include: Eat good meal, Admire art, Make romance, Be with friends, Uphold tradition, and Take it easy.{{verify}} |
− | |||
− | For example, the {{DFtext|Be with family}} need can be eliminated by setting the {{DFtext|Family|2:0}} to {{DFtext|N/A|2:0}} or lower. To eliminate all needs, set all {{DFtext|values|2:0}} to {{DFtext|N/A|2:0}}, the {{DFtext|Flatterer|3:0}} personality to {{DFtext|>|3:0}}, and all the following {{DFtext|personalities|3:0}} to {{DFtext|<|3:0}}: Greedy, Intemperate, Avoid fights, Harmony, Austere, Incurious, Altruistic, Loner, Leisurely, Excitement-seeking, Inclined to abstract, and Inclined to create art. Their personality also determines what dream they might have - some of these are also not currently attainable, like {{DFtext|raising a family}}. They can | + | Some easy-to-fulfill needs (with the way many people play) include: Cause trouble, Be extravagant, Wander, Excitement, and Fight. |
+ | With {{k|f}} it is possible to adjust their personality to eliminate unsatisfiable needs, or even all needs entirely. For example, the {{DFtext|Be with family}} need can be eliminated by setting the {{DFtext|Family|2:0}} to {{DFtext|N/A|2:0}} or lower. To eliminate all needs, set all {{DFtext|values|2:0}} to {{DFtext|N/A|2:0}}, the {{DFtext|Flatterer|3:0}} personality to {{DFtext|>|3:0}}, and all the following {{DFtext|personalities|3:0}} to {{DFtext|<|3:0}}: Greedy, Intemperate, Avoid fights, Harmony, Austere, Incurious, Altruistic, Loner, Leisurely, Excitement-seeking, Inclined to abstract, and Inclined to create art. | ||
+ | |||
+ | Their personality also determines what dream they might have - some of these are also not currently attainable, like {{DFtext|raising a family}}. They can only have one dream, but if their personality enables more than one, you can change it with {{k|g}}. Achieving their dream seems to only give them a good thought, which generally has no effect until they are retired. | ||
Adventurers can have the need to {{DFtext|Pray}} to their deity. This is the one possible need that is not determined by their personality - depending on their [[Adventurer_mode_character_creation#Belief|beliefs]], it will be added automatically - also one of the easiest needs to fulfill, assuming they can tal{{k|k}}. | Adventurers can have the need to {{DFtext|Pray}} to their deity. This is the one possible need that is not determined by their personality - depending on their [[Adventurer_mode_character_creation#Belief|beliefs]], it will be added automatically - also one of the easiest needs to fulfill, assuming they can tal{{k|k}}. |