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Editing Adventurer mode character creation

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Playing as an outsider has many initial limitations - they possess no pre-existing relationships or knowledge of various events and wildlife. Also, because they lack a cultural identity or (supposedly) knowledge of laws, outsiders cannot worship deities or [[claim]] sites, and are unable to perform dance, music, or poetry due to having no held art forms. When selecting skills for outsiders during creation, many more skills may be available than would otherwise be, if they were part of a civilization.  
 
Playing as an outsider has many initial limitations - they possess no pre-existing relationships or knowledge of various events and wildlife. Also, because they lack a cultural identity or (supposedly) knowledge of laws, outsiders cannot worship deities or [[claim]] sites, and are unable to perform dance, music, or poetry due to having no held art forms. When selecting skills for outsiders during creation, many more skills may be available than would otherwise be, if they were part of a civilization.  
  
An outsider may become a member of a civilization: retire your outsider in a civilized area, causing them to be "reformed" the next time you unretire the character. You can also join a civ if you can get a site leader to accept you as a hearthperson (or maybe, entertainer). You can make people like you by giving them gifts, especially named gifts. E.g.: carve some bones into trinkets, name them, give them to some lord or lady, then ask them to make you a hearthperson.
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An outsider may become a member of a civilization: retire your outsider in a civilized area, causing them to be "reformed" the next time you unretire the character. You can also join a civ if you can get a site leader to accept you as a hearthperson (or maybe, entertainer). You can make people like you by giving them gifts, especially named gifts. E.g: carve some bones into trinkets, name them, give them to some lord or lady, then ask them to make you a hearthperson.
  
 
== Status ==
 
== Status ==

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