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==Training water creatures==
 
==Training water creatures==
With a great deal of effort and some clever engineering, it is possible to capture, train, and butcher water creatures.<sup><span class="plainlinks">[http://www.bay12forums.com/smf/index.php?topic=75780.0 2]</span></sup> Water creatures can survive indefinitely in [[cage]]s, but will drown at water levels below 4/7 while dwarves will cancel tasks at water levels at or above 4/7, making training extremely tricky. This basic problem can be solved with one of the more interesting bugs in the game: [[ghost]] trainers.<sup><span class="plainlinks">[http://www.bay12forums.com/smf/index.php?topic=127659 3]</span></sup> It is currently unknown what bug causes this, but some animal trainers that are killed and never [[burial|buried]] or [[memorial]]ized will continue to perform their job from the grave. This removes the fundamental problem of water depth incompatibility and makes the task much easier. An easier solution, however, would be [[vampire]] animal trainers: they are unbreathing and will path through such water normally, so long as there is no flow. Taming water creatures in vanilla is fairly useless, however, as without [[modding]] they never have children, nor can they receive war (or hunting, however that would work) training.
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With a great deal of effort and some clever engineering, it is possible to capture, train, and butcher water creatures.<sup><span class="plainlinks">[http://www.bay12forums.com/smf/index.php?topic=75780.0 2]</span></sup> Water creatures can survive indefinitely in [[cage]]s, but will drown at water levels below 4/7 while dwarves will cancel tasks at water levels at or above 4/7, making training extremely tricky. This basic problem can be solved with one of more interesting bugs in the game: [[ghost]] trainers.<sup><span class="plainlinks">[http://www.bay12forums.com/smf/index.php?topic=127659 3]</span></sup> It is currently unknown what bug causes this, but some animal trainers that are killed and never [[burial|buried]] or [[memorial]]ized will continue to perform their job from the grave. This removes the fundamental problem of water depth incompatibility and makes the task much easier. An easier solution, however, would be [[vampire]] animal trainers: they are unbreathing and will path through such water normally, so long as there is no flow. Taming water creatures in vanilla is fairly useless, however, as without [[modding]] they never have children, nor can they receive war (or hunting, however that would work) training.
  
 
==Training hostile creatures==
 
==Training hostile creatures==

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