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'''Antmen''' are one of the [[Creature|races]] of tribal [[animal people]] who can be found in [[cavern]]s. They can form crude civilizations and will usually be found standing around in the caverns. Despite being labelled as hostile in the unit menu, they will simply ignore your Dwarves unless provoked.  
 
'''Antmen''' are one of the [[Creature|races]] of tribal [[animal people]] who can be found in [[cavern]]s. They can form crude civilizations and will usually be found standing around in the caverns. Despite being labelled as hostile in the unit menu, they will simply ignore your Dwarves unless provoked.  
  
Antmen form '''worker''', '''soldier''', '''drone''' and '''queen''' castes. Antmen workers are the most common antmen, no larger than a [[kobold]]. Drones are as big as workers and have the ability to fly. Soldiers can grow almost as large as a [[dwarf]] and will defend their queen at all costs. The queen, as big as a [[lion]], is the only breeding female among antmen and her only task is producing new soldiers, workers and drones. Queen ant women are the largest (and therefore strongest) companions that can be recruited by non-[[elf]] adventurers, aside from escaped [[HFS]].
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Antmen form '''worker''', '''soldier''', '''drone''' and '''queen''' castes. Antmen workers are the most common antmen, no larger than a [[kobold]]. Drones are as big as workers and have the ability to fly. Soldiers can grow almost as large a [[dwarf]] and will defend their queen at all costs. The queen, as big as a [[lion]], is the only breeding female among antmen and her only task is producing new soldiers, workers and drones. Queen ant women are the largest (and therefore strongest) companions that can be recruited by non-[[elf]] adventurers, aside from escaped [[HFS]].
  
 
They are intelligent enough to use crude [[weapon]]s such as [[blowgun]]s. They can be deadly from their numbers and use of weapons, but a solid [[military]] effort can kill them off. Their blowguns can inflict mild [[Syndrome|poison effects]] on creatures, such as dizziness which causes them to be less effective in combat and slower at work like mining. However, they have also been observed carrying blowdarts covered in [[giant cave spider]] venom, which will paralyze your dwarves and cause them to eventually suffocate. Although they can not destroy buildings, they are able to open [[door]]s. As of v0.50.10, they are confirmed to occasionally be equipped with metal weapons and shields (several shields in several hands), including steel, so tread with care. On the other hand, with several shields they make excellent archery training dummies.
 
They are intelligent enough to use crude [[weapon]]s such as [[blowgun]]s. They can be deadly from their numbers and use of weapons, but a solid [[military]] effort can kill them off. Their blowguns can inflict mild [[Syndrome|poison effects]] on creatures, such as dizziness which causes them to be less effective in combat and slower at work like mining. However, they have also been observed carrying blowdarts covered in [[giant cave spider]] venom, which will paralyze your dwarves and cause them to eventually suffocate. Although they can not destroy buildings, they are able to open [[door]]s. As of v0.50.10, they are confirmed to occasionally be equipped with metal weapons and shields (several shields in several hands), including steel, so tread with care. On the other hand, with several shields they make excellent archery training dummies.

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