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Editing Appraiser

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* Intuition
 
* Intuition
 
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The '''appraiser''' [[skill]] relates to [[trading]] and item [[value]] estimation and [[zone]] value estimation. In order to see your fortress' monetary value estimates in the {{k|z}}-[[status]] menu, as well as any individual item values from your [[Record keeper|stockpile records]], your [[broker]] must be at least a [[Skill#Skill level names|Novice]] (level 1) appraiser. (Note that this is not necessary for the display of item [[quality]], which can always be seen via the indicators bracketing the item names.)
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The '''appraiser''' [[skill]] relates to [[trading]] and item [[value]] estimation. In order to see your fortress' monetary value estimates in the {{k|z}}-[[status]] menu, as well as any individual item values from your [[Record keeper|stockpile records]], your [[broker]] must be at least a [[Skill#Skill level names|Novice]] (level 1) appraiser. (Note that this is not necessary for the display of item [[quality]], which can always be seen via the indicators bracketing the item names.)
  
 
The [[trade depot]]'s current operator gains [[experience]] in the appraiser skill the first time the trading screen is opened for each caravan visit, but the item valuations in the trade depot are determined by your broker's appraiser skill, not the current trade depot operator's. (You can, however, reassign the position of broker to your fortress representative to display item values at the depot.) Appraiser has no associated assignable [[labor]]s. Graphically, they wear all black clothing.
 
The [[trade depot]]'s current operator gains [[experience]] in the appraiser skill the first time the trading screen is opened for each caravan visit, but the item valuations in the trade depot are determined by your broker's appraiser skill, not the current trade depot operator's. (You can, however, reassign the position of broker to your fortress representative to display item values at the depot.) Appraiser has no associated assignable [[labor]]s. Graphically, they wear all black clothing.
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The Appraiser skill also impacts the '''precision''' of your value estimations, even outside of trading; with only middling Appraisers (or worse), the listed value of your items will be rounded to one significant figure, and the rounding will be rather erratic depending on the type of item. For better or for worse, this tends to round the value of items up, sometimes to an insane degree. Of course, since you host all trades you engage in, the [[merchants]] will have no choice but to accept that your 140-dwarfbuck [[gems]] are actually 1000 dwarfbucks apiece, for example. On the other hand, [[megabeasts]] will accept your marked-up valuations as well.
 
The Appraiser skill also impacts the '''precision''' of your value estimations, even outside of trading; with only middling Appraisers (or worse), the listed value of your items will be rounded to one significant figure, and the rounding will be rather erratic depending on the type of item. For better or for worse, this tends to round the value of items up, sometimes to an insane degree. Of course, since you host all trades you engage in, the [[merchants]] will have no choice but to accept that your 140-dwarfbuck [[gems]] are actually 1000 dwarfbucks apiece, for example. On the other hand, [[megabeasts]] will accept your marked-up valuations as well.
 
A [[Broker]] must be assigned in the Nobles (menu) for [[Zones]] to have a value. Like items, the accuracy of the zone's value depends on the Appraiser skill. This is particularly relevant to Temples and Guildhalls:
 
 
[[Temple]] (default value thresholds):
 
* 0–2,000☼ → Shrine
 
* 2,000–10,000☼ → Temple
 
* +10,000☼ → Temple Complex
 
 
[[Guildhall]]  (default value thresholds):
 
* 0–2,000☼ → Meeting Place
 
* 2,000–10,000☼ → Guildhall
 
* +10,000☼ → Grand Guildhall
 
 
  
 
{{Skills}}
 
{{Skills}}
 
{{Category|Noble Skills}}
 
{{Category|Noble Skills}}

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