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Editing Attack types
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Blunt weapons are unlikely to produce fatal wounds in the heat of combat, but broken bones cause extreme pain, which causes creatures that feel it to quickly "give in" and fall unconscious. AI attacks against helpless targets are always perfectly accurate, perfectly square strikes to the head, which should nearly always cause fatal brain trauma (barring exceptional head armour, which dwarves will never attempt to remove). Blunt weapons are most effective against heavy and heavily armored foes that can be incapacitated with internal injuries and pain. They are also invaluable against the [[undead]], as a corpse which has been mangled through significant blunt damage cannot be reanimated again and the lower chance of severing parts makes it less likely that you will be overwhelmed by a swarm of reanimated zombie limbs. | Blunt weapons are unlikely to produce fatal wounds in the heat of combat, but broken bones cause extreme pain, which causes creatures that feel it to quickly "give in" and fall unconscious. AI attacks against helpless targets are always perfectly accurate, perfectly square strikes to the head, which should nearly always cause fatal brain trauma (barring exceptional head armour, which dwarves will never attempt to remove). Blunt weapons are most effective against heavy and heavily armored foes that can be incapacitated with internal injuries and pain. They are also invaluable against the [[undead]], as a corpse which has been mangled through significant blunt damage cannot be reanimated again and the lower chance of severing parts makes it less likely that you will be overwhelmed by a swarm of reanimated zombie limbs. | ||
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===Slashing weapons=== | ===Slashing weapons=== |