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Editing Attack types
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Blunt weapons distribute strong blows along a wide surface area; examples include [[war hammer]]s, [[mace]]s, melee attacks with [[crossbow]]s, and even [[whip]]s; punches and kicks are also considered blunt attacks. For these types of weapons a high [[weight|mass]] and [[density]] are the most important [[material science|material properties]] (for this reason the best blunt weapons tend to be both heavier and slower than their edged counterparts). Blunt attacks do little contact damage but have an extremely high degree of armor penetration; in fact, blunt weapons completely ignore armour weaker than iron, are somewhat blocked by steel armour, and usually (but not always) blocked by adamantine armour. | Blunt weapons distribute strong blows along a wide surface area; examples include [[war hammer]]s, [[mace]]s, melee attacks with [[crossbow]]s, and even [[whip]]s; punches and kicks are also considered blunt attacks. For these types of weapons a high [[weight|mass]] and [[density]] are the most important [[material science|material properties]] (for this reason the best blunt weapons tend to be both heavier and slower than their edged counterparts). Blunt attacks do little contact damage but have an extremely high degree of armor penetration; in fact, blunt weapons completely ignore armour weaker than iron, are somewhat blocked by steel armour, and usually (but not always) blocked by adamantine armour. | ||
− | Blunt weapons are unlikely to produce fatal wounds in the heat of combat, but broken bones cause extreme pain, which causes creatures that feel it to | + | Blunt weapons are unlikely to produce fatal wounds in the heat of combat, but broken bones cause extreme pain, which causes creatures that feel it to "give in" and fall unconscious. AI attacks against helpless targets are always perfectly accurate, perfectly square strikes to the head, which should nearly always cause fatal brain trauma. Blunt weapons are most effective against heavy and heavily armored foes that can be incapacitated with internal injuries and pain. They are also invaluable against the [[undead]], as a corpse which has been mangled through significant blunt damage cannot be reanimated again and the lower chance of severing parts makes it less likely that you will be overwhelmed by a swarm of reanimated zombie limbs. |
Blunt weapons have some difficulty damaging very small creatures such as [[rabbit]]s. | Blunt weapons have some difficulty damaging very small creatures such as [[rabbit]]s. |