v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Axle

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Exceptional|08:50, 12 June 2010 (UTC)}}
{{Quality|Unrated}}
 
 
{{av}}
 
{{av}}
{{V50 machine|name=Vertical axle|key=A
+
{{Machine_component|name=Vertical axle|key=v
|icon=<div style="margin-left:12px;">[[File:vertical_axle_icon.png]]
 
 
|construction=
 
|construction=
 
* 1 [[Log]]
 
* 1 [[Log]]
Line 10: Line 8:
 
|power=Uses 1 power per tile.
 
|power=Uses 1 power per tile.
 
}}
 
}}
{{V50 machine|name=Horizontal axle|key=a
+
{{Machine_component|name=Horizontal axle|key=h
 
|construction=
 
|construction=
 
* [[Log]]s
 
* [[Log]]s
|icon=[[File:horizontal_axle_icon.png]]</div>
 
 
|construction_job=
 
|construction_job=
 
* [[Mechanic|Mechanics]]
 
* [[Mechanic|Mechanics]]
Line 22: Line 19:
  
 
''For a basic overview of how the different machine parts work and work together, see [[machine component]].''
 
''For a basic overview of how the different machine parts work and work together, see [[machine component]].''
 
[[File:axle_ex.jpg|thumb|260px|center|Mechanics of an axle.]]
 
  
 
== Construction ==
 
== Construction ==
Axles are constructed via the [[machine component]]s screen: ({{Menu icon|b|m|a|sep=-}}) for horizontal, ({{Menu icon|b|m|A|sep=-}}) for vertical; axles are never diagonal. Axles require the carpenter labor, and use logs, but the number of logs needed varies with the length and orientation of the axle. As they are made of wood, axles are NOT magma-proof, except for those made of [[nether-cap]].
+
Axles are constructed via the [[machine component]]s screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical.
 
 
<u>Vertical</u> axles require one log for every z-level. <u>Horizontal</u> axles require one log for 1-3 tiles length, two for 4-7, or three for 8-10.  When making a long chain of axles, building them in groups of 7 tiles long uses the least amount of logs, with an efficiency of 3.5 tiles per log.  If you are feeling lazy, building them in groups of 10 tiles is nearly as efficient: 3.33 tiles per log.*  Horizontal axles run East–West by default, but can be built oriented North–South.
 
  
: (* Tile distances of 14, 21, 24, 28, 31, 34, 35, 38, 41, 42, 44, 45, 48, 49, 51, 52, 54, 55, 58, 59, 61-66, and 68+ will save you a log or more. Any other distance and the logs/tile used will be the same.)
+
Horizontal axles require [[wood]] to construct: one log for 1-3 tiles length, two for 4-7, or three for 8-10.  When making a long chain of axles, building them in groups of 7 tiles long uses the least amount of logs, with an efficiency of 3.5 tiles per log.  If you are feeling lazy, building them in groups of 10 tiles is nearly as efficient: 3.33 tiles per log.  Tile distances of 14, 21, 24, 28, 31, 34, 35, 38, 41, 42, 44, 45, 48, 49, 51, 52, 54, 55, 58, 59, 61-66, and 68+ will save you a log or more, any other distance and the logs used will be the same. Horizontal axles run East-West by default, but can be built oriented North-South.  Vertical axles require one log for every z-level. As they are made of wood, axles are NOT magma-proof, except for those made of [[nether-cap]].
  
Changing direction 90° requires a [[gear assembly]] at the corner between two perpendicular axles, whether the change is horizontal or vertical. The gear and the axles do not overlap into the same tile, but sit next to or on top of each other in adjacent tiles. Once they are adjacent, the [[power]] transfer is automatic; gear assemblies can be linked to a lever (or [[Pressure plate|other trigger]]) to stop the power transfer.
+
Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles, whether they are horizontal and vertical, or N-S horizontal and E-W horizontal.
  
 
Floor tiles will obstruct the transfer of power over z-levels, so [[channel]]s need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through [[stairs]].) Be sure to build vertical axle stacks from the bottom z-level up. You cannot build the axle on open space (like directly below a [[windmill]]), but can build it on open space that has another axle, [[gear assembly]], or machine directly below.
 
Floor tiles will obstruct the transfer of power over z-levels, so [[channel]]s need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through [[stairs]].) Be sure to build vertical axle stacks from the bottom z-level up. You cannot build the axle on open space (like directly below a [[windmill]]), but can build it on open space that has another axle, [[gear assembly]], or machine directly below.
  
Axles do not block unit movement and can be crossed by dwarves and minecarts without danger. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed.
+
Axles do not block unit movement and can be crossed by dwarves without being spooled around them. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed.
Also keep in mind that digging a deep vertical shaft for axles (for example, to bring power from a windmill on the surface to a [[roller]] in a deep underground mine shaft) has the danger of a dwarf falling down the pit, with predictable results.
+
Also keep in mind that digging a deep vertical shaft for axles (for example, to bring power from a windmill on the surface to a [[roller]] in a deep underground mine shaft) has the danger of a dwarf falling down the pit, and dying.
  
 
{{Category|Machine components}}
 
{{Category|Machine components}}
  
 
{{buildings}}
 
{{buildings}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: