v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Axle

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 36: Line 36:
 
Floor tiles will obstruct the transfer of power over z-levels, so [[channel]]s need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through [[stairs]].) Be sure to build vertical axle stacks from the bottom z-level up. You cannot build the axle on open space (like directly below a [[windmill]]), but can build it on open space that has another axle, [[gear assembly]], or machine directly below.
 
Floor tiles will obstruct the transfer of power over z-levels, so [[channel]]s need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through [[stairs]].) Be sure to build vertical axle stacks from the bottom z-level up. You cannot build the axle on open space (like directly below a [[windmill]]), but can build it on open space that has another axle, [[gear assembly]], or machine directly below.
  
Axles do not block unit movement and can be crossed by dwarves and minecarts without danger. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed.
+
Axles do not block unit movement and can be crossed by dwarves without danger. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed.
 
Also keep in mind that digging a deep vertical shaft for axles (for example, to bring power from a windmill on the surface to a [[roller]] in a deep underground mine shaft) has the danger of a dwarf falling down the pit, with predictable results.
 
Also keep in mind that digging a deep vertical shaft for axles (for example, to bring power from a windmill on the surface to a [[roller]] in a deep underground mine shaft) has the danger of a dwarf falling down the pit, with predictable results.
  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: