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{{Quality|Exceptional}}
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{{Quality|Exceptional|21:48, 17 May 2015 (UTC)}}
 
{{av}}
 
{{av}}
[[File:beard_sprites_preview.png|right]]Many creatures in the game (even [[human|humans]] and [[dark gnome]]s) have a group of tissues which are together known as a '''beard'''. The most common type of beard a player will encounter is the [[dwarf]] beard.
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Many creatures in the game (even [[human|humans]]) have a group of tissues which are together known as a '''beard'''. The most common type of beard a player will encounter is the [[dwarf]] beard.
  
 
==Dwarven beards==
 
==Dwarven beards==
{{Translation
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| dwarven = durad
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A dwarven 'beard' consists of both his cheek whiskers and his chin whiskers, and is specific to males. (Code to enable female beards is in [[raws|creature_standard.txt]], but commented out by default.) The game keeps track of a hidden 'length' attribute for each tissue. At birth, a male baby dwarf has a beard of length zero. After that, they gain 1 length every day until they have 1000 length.
| elvish  = eslome
 
| goblin  = xubngesp
 
| human  = resmi}}A dwarven 'beard' consists of both his cheek whiskers and his chin whiskers, and is specific to males. (Code to enable female beards is in [[raws|creature_standard.txt]], but commented out by default.) The game keeps track of a hidden 'length' attribute for each tissue. At birth, a male baby dwarf has a beard of length zero. After that, they gain 1 length every day until they have 1000 length.
 
  
 
The beard does not affect anything other than the description as yet. Interestingly, different dwarven [[civilization]]s tend to have different cultural hairstyles, including beard styles.
 
The beard does not affect anything other than the description as yet. Interestingly, different dwarven [[civilization]]s tend to have different cultural hairstyles, including beard styles.
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{{D for Dwarf}}
 
{{D for Dwarf}}
 
===Characteristics===
 
===Characteristics===
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Dwarven hair is extremely hearty; the average dwarf hair is many times longer and several times thicker than the average human hair.  The range of colors is quite large; common colors include dark blues, black, any number of shades of gray, silver, white, brown, copper, rust, and even [[Main:fire|flaming orange-red]].   
 
Dwarven hair is extremely hearty; the average dwarf hair is many times longer and several times thicker than the average human hair.  The range of colors is quite large; common colors include dark blues, black, any number of shades of gray, silver, white, brown, copper, rust, and even [[Main:fire|flaming orange-red]].   
  
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===Dwarven beards as a sensory organ===
 
===Dwarven beards as a sensory organ===
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The remarkably thick hairs of the male dwarf's beard are a marvel of biology. Each hair contains millions of sensory receptors of incredible diversity, including but not limited to hairs that gauge humidity and air flow, hairs highly sensitive to the presence of [[alcohol]], air pressure sensing "[[hidden fun stuff|<s>Bad</s> Fun Decision]]" hairs that are hooked directly to the brain's pleasure center and chemically reward dwarves for digging deeper, and even hairs that produce more and more vitamin D the longer a dwarf spends underground, to the point where any solar contact at all results in an [[cave adaptation|overload of vitamins]] and immediate [[vomit|nausea]]. The only sense that dwarven beards lack, are heat sensories.
 
The remarkably thick hairs of the male dwarf's beard are a marvel of biology. Each hair contains millions of sensory receptors of incredible diversity, including but not limited to hairs that gauge humidity and air flow, hairs highly sensitive to the presence of [[alcohol]], air pressure sensing "[[hidden fun stuff|<s>Bad</s> Fun Decision]]" hairs that are hooked directly to the brain's pleasure center and chemically reward dwarves for digging deeper, and even hairs that produce more and more vitamin D the longer a dwarf spends underground, to the point where any solar contact at all results in an [[cave adaptation|overload of vitamins]] and immediate [[vomit|nausea]]. The only sense that dwarven beards lack, are heat sensories.
  
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In actuality, dwarves are not singular creatures such as humans, but are colonial organisms consisting of a single humanoid body (referred to as a 'Dwarf' for simplicity's sake here), and a colony of beard strands.  Dwarves and beards have formed a symbiotic relationship over the years, to the point where neither is capable of survival without the other, similar to a Portuguese Man o' War.
 
In actuality, dwarves are not singular creatures such as humans, but are colonial organisms consisting of a single humanoid body (referred to as a 'Dwarf' for simplicity's sake here), and a colony of beard strands.  Dwarves and beards have formed a symbiotic relationship over the years, to the point where neither is capable of survival without the other, similar to a Portuguese Man o' War.
  
Strangely enough, the higher intellect, agency and decision-making of the colony is not handled by the humanoid part, but by a hive mind residing in the beard -- which goes a long way towards explaining why the dwarf's humanoid brain must be sloshed with alcohol in order to put the colony into good working order, i.e., with the beard at the helm.  While each individual beard strand is very small, much like cloud computing, together they are able to form complex thoughts.  Because they are each rather simple, they tend to all get aligned on the same thought at once, leading to a dwarf deciding "Getting -troll fur sock- at all costs" is the only thing worth doing right now.  The body is essentially a sack of meat used to move the beard from place to place.   
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Strangely enough, the higher intellect, agency and decision-making of the colony is not handled by the humanoid part, but by a hive mind residing in the beard -- which goes a long way towards explaining why the dwarf's humanoid brain must be sloshed with alcohol in order put the colony into good working order, i.e, with the beard at the helm.  While each individual beard strand is very small, much like cloud computing, together they are able to form complex thoughts.  Because they are each rather simple, they tend to all get aligned on the same thought at once, leading to a dwarf deciding "Getting -troll fur sock- at all costs" is the only thing worth doing right now.  The body is essentially a sack of meat used to move the beard from place to place.   
  
 
Dwarven beard strands have been observed to attempt to bond with humans, due to a similar body structure, but such symbiosis is always short lived for the human.   
 
Dwarven beard strands have been observed to attempt to bond with humans, due to a similar body structure, but such symbiosis is always short lived for the human.   
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}}
 
}}
  
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{{Translation
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| dwarven = durad
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| elvish  = eslome
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| goblin  = xubngesp
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| human  = resmi
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}}
 
[[ru:Beard]]
 
[[ru:Beard]]
{{Category|Body parts}}
 

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