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Editing Beast hunter

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{{Quality|Fine|13:00, 16 December 2018 (UTC)}}
 
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{{dftext|This visitor has come to slay beasts.|7:1}}
 
{{dftext|This visitor has come to slay beasts.|7:1}}
[[File:beast_hunter_preview.png|thumb|260px|right|Kills monsters for a heavy price. Tames bears for fun.<br><small>''Art by DiegoGisbertLlorens''</small>]]
 
'''Beast hunters''' are [[visitor]]s that will visit and [[petition]] to stay in order to slay [[creature]]s in your above-ground [[surroundings]]. They may arrive in your fortress at any time, regardless of whether the fort has any [[locations]]. Their subterranean counterparts are the [[monster slayer]]s.
 
  
==Behavior==
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'''Beast hunters''' are [[visitor]]s that will visit and [[petition]] to stay in order to slay [[creature]]s in your above-ground [[surroundings]]. They may arrive in your fortress at any time, regardless of whether the fort has any [[locations]].
Beast hunters arrive with their own [[weapon]]s and [[armor]], as well as some degree of basic [[combat skill]]. If you accept their service, they will live among your dwarves like regular citizens, although they will spend all of their time either loitering around [[meeting hall]]s or prowling the surface, looking for animals to kill. Beast hunters cannot be assigned any labors, will not [[haul]] anything, and cannot be given orders, or be controlled by [[burrow]]s or other means-they're equivalent to a fortress' own [[hunter]]s in behavior, though unlike those latter, they won't immediately flee combat due to running out of [[crossbow]] [[bolt]]s if they're wielding melee weapons.  
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Their subterranean counterparts are the [[monster slayer]]s.
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==Behaviour==
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Beast hunters arrive with their own [[weapon]]s and [[armor]], as well as some degree of basic [[combat skill]]. If you accept their service, they will live among your dwarves like regular citizens, although they will spend all of their time either loitering around [[meeting hall]]s or prowling the surface, looking for animals to kill. Beast hunters cannot be assigned any labors, will not [[haul]] anything, and cannot be given orders or be controlled by [[burrow]]s or other means.
  
Allowing these visitors to regularly rampage through your surface will occasionally produce free [[meat]], [[bone]], and [[hide]]s; however, because you can't direct them to kill particular units, they may decide to pick a fight with something useless, like a flock of [[buzzard]]s, or rush headlong into battle with a [[giant elephant]] who can stomp them flat in a second. They are also often poorly suited to a life of combat; some may arrive who hate all things military and panic at the first sign of violence, while others have ineffectual skills which will inevitably end with them being killed by the animals they're supposed to be hunting. Consider exiling beast hunters who seem like they're destined for tantrums, or arrange "accidents" for them if they happen to be carrying interesting equipment. [[Steel]] is steel, after all.
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Beast hunters are equivalent to a fortress' own [[hunter]]s in behavior, though unlike them, they won't immediately flee combat due to running out of [[crossbow]] [[bolt]]s if they're wielding melee weapons. Allowing these visitors to regularly rampage through your surface will occasionally produce free [[meat]], [[bone]], and [[hide]]s, however, because you can't direct them to kill particular units, they may decide to pick a fight with something useless like a flock of [[buzzard]]s or rush headlong into battle with a [[giant elephant]] who can stomp them flat in a second. They are also often poorly suited to life in combat; some may arrive who hate all things military and panic at the first sign of violence, while others have ineffectual skills which will inevitably end with them being killed by the animals they're supposed to be hunting. Consider exiling beast hunters who seem like they're destined for tantrums, or arrange "accidents" for them if they happen to be carrying interesting equipment. [[Steel]] is steel, after all.
  
 
==Considerations==
 
==Considerations==

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