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Difference between revisions of "Blacksmith"

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{{Quality|Exceptional|00:23, 12 June 2010 (UTC)}}
 
{{Skill
 
| color      = 0:1
 
| skill      = Metalsmith
 
| specialty  = Blacksmith
 
| profession = [[Metalsmith]]
 
| job name  = [[Blacksmithing]]
 
| tasks      =
 
* Construct [[furniture]]
 
* Construct [[cage]]
 
* Construct [[bucket]]
 
* Construct [[bin]]
 
* Construct [[barrel]]
 
* Construct [[pipe section]]
 
* Construct [[anvil]]
 
* Build metal [[building]]s
 
| workshop =
 
* [[Metalsmith's forge]]
 
* [[Magma forge]]
 
| attributes =
 
* Strength
 
* Agility
 
* Endurance
 
* Creativity
 
* Spatial Sense
 
* Kinesthetic Sense
 
}}
 
{{av}}{{Buggy}}
 
:''Not to be confused with the [[Metalsmith]] category profession.''
 
  
The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]].
 
 
The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''.  A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession.*
 
 
'''Note:''' Despite both being under the "furniture" menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s).
 
 
 
: '''''* Note''': Technically (aka outside DF), a "blacksmith" only forges items from iron, similar to a goldsmith or silversmith, etc. In DF, no such differentiation exists re metals used, so the [[skill]] "metalsmithing" covers all metals. Confusingly, however, "[[Metalsmith]]" is also the [[profession]]al title given for the whole class of metalworking skills, so a dwarf who is both a Master Furnace Operator + Weaponsmith may gain a professional label of "Metalsmith", despite having no "metalsmithing" (blacksmithing) skill at all.<br><br>Unfortunately, this often leads to some confusion between the [[skill]] metalsmith, here, and the [[profession]] by [[metalsmith|the same name]].  So, in DF, "Blacksmith" refers to the labor of non-specific smithing of any/all metals, and the associated skill information is discussed in the article you are now reading.<br><br> Sorry, we just work here. (~wiki editors~)''
 
 
==Bugs==
 
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Metalsmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}}
 
 
{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}}
 
 
{{Skills}}
 
{{Category|Professions}}
 

Revision as of 18:29, 12 November 2020