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Editing Bloodline:Ironhold Year 1053A

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GOD FUCKING DAMMIT
 
GOD FUCKING DAMMIT
 
<nowiki>*sobs into his beer*</nowiki>
 
 
==Limestone==
 
===8th===
 
This is... horrifying.
 
 
[[Image:Goat.png]]
 
 
===28th===
 
 
The mechanic was possessed. He's taken over a workshop and is demanding all sorts of stuff, including some kind of stone I apparently don't have. I'm about ready to write him off.
 
 
==Sandstone==
 
===6th===
 
[[Image:Elephant.png]]
 
 
Oh sweet Jesus.
 
 
===10th===
 
 
The dwarves showed up. My mayor spent a month sitting in his office conducting a meeting. Problem is the liason spent the month in the middle of my fortress. What the ''fuck''. I assume both of them were conducting meetings between their right hands and their own...
 
 
<nowiki>*Ahem*</nowiki>
 
 
Anyways, in the end I had to go manage to trading myself. I traded a few barrels full of crafts for various iron, gems, and cloth.
 
 
==Timber==
 
===1st===
 
 
Immigrants.
 
 
BUGGER.
 
 
===2nd===
 
 
Not a lot of immigrants. A swordsdwarf and two peasants, which I recruited into the military, and a few others. The only one of interest was a metalcrafter, which will replace the one that went insane.
 
 
===18th===
 
 
There are some [[Dark gnome|Dark Gnomes]] wandering around outside the fortress. They keep disrupting the dwarves, but they don't seem hostile. Every once in a while one of them wanders into a trap. I'm going to sick the military on them.
 
 
===23rd===
 
 
Construction has been completed on my tomb.
 
 
[[Image:Tomb.png]]
 
 
I almost can't wait to die.
 
 
<nowiki>*looks pensively at the elephant peering over the ridge*</nowiki>
 
 
THAT WASN'T AN INVITATION YOU PACHYDERMIC BASTARD.
 
 
==Opal==
 
===1st===
 
 
One of our cooks has been taken by a mood. Hopefully this one won't go insane.
 
 
===6th===
 
 
He's screaming for rock blocks, logs, shells, and bones.
 
 
<nowiki>*sighs* There goes another one.</nowiki>
 
 
===13th===
 
 
I told our herbalist to go hunt something, in case the cook wants the bones. But I forgot to assign him a weapon.
 
 
He beat a goat to death with his bare hands.
 
 
==Obsidian==
 
===17th===
 
 
The cook finally went insane. I'm going to be glad to be done with this in two weeks.
 
 
===18th===
 
 
I stationed the military outside the workshop the cook took over and unbarred the door. He came flying out the door and was promptly strangled to death by Tekkud Bekarkeskal, a wrestler who was still carrying her baby on her back.
 
 
==So It Goes==
 
 
The end of my rule has come. I pass it on to the next suck--um, lucky dwarf. I think I'm leaving it better than I found it, but here's a brief sum up.
 
 
=== The Good ===
 
* Our food and booze supplies are massive and require almost no input from the ruler. Just pile up some orders every so often and stocks will be replenished. We have a massive reserve and plenty of space for more farming, which I wouldn't even bother with until we get some immigrants and a new Planter.
 
* Despite the goblins and the issues that followed, we've come out of this year with 17 more dwarves than we started it with. No complaints there. All the important jobs are well-filled, and we've got plenty of extra bums lying around.
 
* The drawbridge is setup and there's loads of traps in the death walk. However, you may want to close up the back entrance, it's much less defendable.
 
* We've got plenty of all the basic resources - seeds, stone, wood, etc.
 
* Despite all the war and insanity, all the previous rulers are still alive.
 
 
===The Bad===
 
* Storage is a mess. You can see that for yourself easily enough.
 
* We have no iron ore. I'm sure it's out there somewhere, but my exploratory digs have turned up nothing. Keep trying.
 
* The military is... well, I've basically ignored it. The so-called crossbow squadron is barely trained and they rarely pick up the bolts that are supposedly available. I don't know why. I've started orders of wooden bolts. Maybe they'll actually train with those.
 
* People keep going insane.
 
 
Yeah so... that about sums it up. Good luck.
 

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