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[[File:crossbow_bolts.jpg|thumb|Medieval crossbow bolts.]]
[[File:bolts_preview.png|right]]
 
  
 
'''Bolts''' are a type of [[ammunition]] used by [[crossbow]]s. They can be made from either [[wood]], [[bone]], or weapons-grade [[metal]]s. As with all non-siege ammo, hunting and military dwarves must be equipped with [[quiver]]s to be able to carry bolts around for shooting.
 
'''Bolts''' are a type of [[ammunition]] used by [[crossbow]]s. They can be made from either [[wood]], [[bone]], or weapons-grade [[metal]]s. As with all non-siege ammo, hunting and military dwarves must be equipped with [[quiver]]s to be able to carry bolts around for shooting.
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When fired, bolts have a chance of shattering on impact or bouncing off onto the ground as free-laying items. However, depending on [[standing orders]], they may be immediately [[forbidden]] after being fired (to prevent <s>suicidal</s> hauling dwarves from running into active battlefields), and have to be [[reclaim]]ed by the player, either directly or from the [[stocks]] screen.
 
When fired, bolts have a chance of shattering on impact or bouncing off onto the ground as free-laying items. However, depending on [[standing orders]], they may be immediately [[forbidden]] after being fired (to prevent <s>suicidal</s> hauling dwarves from running into active battlefields), and have to be [[reclaim]]ed by the player, either directly or from the [[stocks]] screen.
  
Like most edged weapons, fired bolts follow the [[weapon#Superior metal rule|superior metal rule]] [https://www.reddit.com/r/dwarffortress/comments/11w6lwm/science_the_effectiveness_of_metal_bolts_vs_armor/], often struggling to penetrate armor of equal or better material. [[Adamantine]] bolts are only superior to [[steel]] against steel-clad enemies, although they're also much less encumbering{{bug|3677}}.  Wooden and bone bolts are only useful for [[hunting]] and [[training]].
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Given that crossbows have a maximum velocity and maximum force, the weight of bolts is generally irrelevant. Weight does not influence their effectiveness beyond 1333, which is the maximum density above which all bolts have the same inertia. Shear strength is the primary property that matters for bolts; even masterwork wooden bolts bounce harmlessly off copper armor because wood is very, very weak in shear compared to copper, while iron bolts pierce without any issue due to their reasonable strength. Bone bolts are significantly better than wood, but metal bolts are still recommended for military use [http://www.bay12forums.com/smf/index.php?topic=116151.0]. [[Adamantine]] bolts are effective despite their low density - it is offset by their greatly superior sharpness and shear properties, (see [[Weapon#Material|weapon materials]]), which allows adamantine bolts to tear through all metal armors, with the notable exception of adamantine armor itself. When pitted against itself, low-density adamantine bolts deflect 99.99% of the time. As comparison, bolts made out of non-adamantine metals fired at armor of equal or superior strength do not deflect and simply deal converted blunt damage instead of edge damage.
  
 
==Masterwork bolts==
 
==Masterwork bolts==
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==Bugs==
 
==Bugs==
*If bolts claimed by a squad are forbidden, then the squad may not claim new bolts. Instead, they become stuck waiting for those bolts, indicated by a yellow bolt icon in the 'equip' menu. In this case, assigning a uniform again (even the same exact uniform that's currently assigned) will force them to find new, available bolts.
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* Sometimes dwarves refuse to pick up stockpiled ammo, especially if you have been hauling used ammo back to your bins. Try disabling your current ammo stockpile and making a new one temporarily. Failing that: craft new bolts.{{cite reddit|13323y}} One workaround is to dedicate less ammo for each dwarf to increase the chances that there will be enough for everyone ({{k|m}},{{k|f}}, use {{k|-}} to decrease dedicated ammo for each squad - 25 per dwarf is more than enough). Disabling bins in ammo stockpiles may avoid this problem.{{bug|2706}}
*If bolts claimed by a squad are forbidden ''and then made unreachable'', the squad will be unable to select new bolts. In this case, the bolt icon remains red in the 'equip' menu. The player will need to either allow them to acquire the bolts they have claimed or create a new squad.
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*If a [[squad]] is assigned multiple ammo types, dwarves with "individual choice ranged" carry the wrong ammo{{bug|1374}}.
 
*Masterwork bolts cause unhappy thoughts when they get carried off the map or melted down{{bug|3169}}. The solution to this is to make more bolts, since the unhappy thought caused by "art defacement" becomes less significant the more masterpieces a dwarf has produced.
 
*Masterwork bolts cause unhappy thoughts when they get carried off the map or melted down{{bug|3169}}. The solution to this is to make more bolts, since the unhappy thought caused by "art defacement" becomes less significant the more masterpieces a dwarf has produced.
*Bolts are not stored in a barracks, despite the tooltip for the 'store squad equipment' icon. Bolts will get dropped wherever the dwarf drops their quiver and promptly hauled to any stockpile where they are allowed.
 
  
 
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